[Submission] Incitement
Action
1 blood
Requires an anarch
WoD reference: In VtM anarchs raise hell and have ways to hide from the inevitable backlash.
Art notes: A screenshot of a Facebook group dedicated to overthrowing the government
Flavor Text: The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had.
-Eric Schmidt
www.brainyquote.com/quotes/eric_schmidt_102325?src=t_anarchy
Why this card?
-Most anarch cards are wallpaper, they need something powerful to do
-The anarch trait is not very powerful yet and it takes a fair amount of work to gain it. It should give you a benefit that is stronger than a basic discipline in and of itself (i.e. compare to +2 bleed cards at pre, dom).
-Anarchs could speed the game up with big bleeds
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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- brandonsantacruz
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- Antediluvian
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If more weenies with the Anarch trait were printed, something like this could be very strong for all the wrong reasons. The Anarch trait will have gained value, not because it offered access to cool and powerful effects, but just because it enables easy big bleeds from weenies.
IDK I'm still new.
Fun Fact: There are no cards with 'Riot' in the name, which is the flavor this card implies, to me.
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- LivesByProxy
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- Methuselah
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LivesByProxy wrote: Isn't this an Anarch Computer Hacking... but stronger?
If more weenies with the Anarch trait were printed, something like this could be very strong for all the wrong reasons. The Anarch trait will have gained value, not because it offered access to cool and powerful effects, but just because it enables easy big bleeds from weenies.
IDK I'm still new.
Fun Fact: There are no cards with 'Riot' in the name, which is the flavor this card implies, to me.
Yeah, a beefed-up computer hacking. Compare it to clan cards like Founders of the Ebony Kingdom and Guruhi are the Land and title cards like No Secrets, Second Tradition, and Under Siege. It is certainly not beyond those cards' power level.
If you are an anarch bleed deck you should definitely consider playing this card. You could even do it if you play DOM obf anarchs or something like that. Obf for support and they would use Incitement. I chose that name because I was thinking of internet groups that mobilize to do stuff that would otherwise be too extreme to coordinate. The anarchs are inciting people to violence.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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- brandonsantacruz
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I played a malk SB deck this weekend. Its +2 bleed action would be Madman's quill which requires two disciplines. This would be automatically better. Even better, it could be played together with cards like memory rift; +2 bleed at +1 stealth, a titled vampire cannot block and you have optional S:CE if you get blocked.
"Plenty of little men tried to put their swords through my heart. And there's plenty of little skeletons buried in the woods."
- Tormund Giantsbane, Game of Thrones
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- Bloodartist
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Incitement
Requires an Anarch
But then I got to thinking, what if the Anarchs didn't care about the backlash? What if this action were the event that sparked the whole over-throw of the corrupt establishment, man?
Incitement
Requires an Anarch
That way you can incite the locals to stick it to The Man. Go get The Knights, The Bruisers, the Goth Bands, the Young Bloods, your Loyal Street Gangs, Gypsies, Terrorists, Arms Dealers, the Rabble (there needs to be a 'The Rabble' card) and your Muddled Vampire Hunters, Neighborhood Watch Commanders, Political Antagonists, and Escaped Mental Patients. Not the Slashers though. They're weak.
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- LivesByProxy
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+2 bleed can be used quite effectively, as can not having Archon Investigation on you while doing it. You can also set up a Daring the Dawn bleed that would burn you in order to come back to the uncontrolled region. For example:
DOM for minion with 2 blood bleeds using incitement. Daring the Dawn makes the action unblockable by vampires. Command of the Beast and Conditioning gives another +4 bleed, for a total of 7. Bounce if you want, but this bleed is probably landing somewhere. My vampire would burn, but instead goes to the uncontrolled region. During my influence phase I pay 4 to bring them out again. Rinse and repeat.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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- brandonsantacruz
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