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Subject: Rule Team Rulings 9/28/98
From:  (LSJ (VtES Rep))
Date: 1998/09/28
Newsgroups: rec.games.trading-cards.jyhad
 
Rules Team Rulings 9/28/98.
 
The errata and rulings below go into effect for DCI Sanctioned
Tournaments on 11/1/98 (the standard delay for rulings and errata
issued after the 15th of the month).
 
The clarifications apply immediately, of course.
 
ERRATA
------
Powerbase: New York
  The action to steal the blood cannot be taken by your own Sabbat
  vampires. (The WotC spoiler list has text to this effect, but the
  actual card does not.)
 
Reform Body
  Can be played in combat (as a combat card) by either combatant, acting
  or reacting/blocking.
  Can also be played (as a reaction card) from Torpor, even though only
  Ready vampires can play reaction cards by default.
 
  (To match the original intent of the card as verified by one of the
  playtesters of the Sabbat expansion).
 
RULINGS
-------
Requirement: another card
  If a card targets (chooses, selects, is played on, etc.) another card,
  then the card can only be played if an appropriate target is available.
  Examples: Compel the Spirit can only be played if the retainer or ally
  in question is in your ash heap - it cannot be played on a Mummy (who
  was returned to your library rather than the ash heap). And Brujah
  Frenzy cannot be played if there is no suitable minion for the Brujah
  to enter combat with.
 
  REVERSAL: This ruling reverses an old ruling on Strike: Steal/Destroy
  Equipment/Weapon. Such strikes cannot be used if the opposing minion
  doesn't have a suitable Equipment/Weapon to be destroyed/stolen.
 
Strike: Combat Ends followed by combat cards.
  Combat cards cannot be played after combat.
 
  REVERSAL: This includes after a Srike: Combat Ends resolves.
  (So you cannot play Pulled Fangs, Disarm, Amaranth, etc. after
  a strike: end combat).
 
  Note: superior Psyche! is played at the end of combat (so,
  technically, after combat) by card text, so can still be used after
  a strike: end combat.
 
  Note 2: effects which are to occur at the end of a round/combat
  will still occur if the round/combat is ended by strike: combat
  ends (like superior Drawing out the Beast's damage and inferior
  Undead Persistence's torpor).
 
Rotschreck
  REVERSAL: Cannot be used if the "attempt to use aggravated damage" is
  not applicable at the current range. The most common example is an
  aggravated hand strike done at long range.
 
CLARIFICATIONS
--------------
Betrayer
  The "other Methuselah" is announced when the card is played (before
  any decisions are made to play Sudden Reversal, for example).
 
Mind Rape and Return to Innocence
  When played on a vampire who is then the victim of a Banishment, these
  cards (like all minion cards) become uncontrolled (and cease to
  function) until the vampire returns to the controlled area. When the
  vampire returns to the controlled area, these cards' effects resume,
  ready to be "activated" at the next appropriate time.
 
Return to Innocence
  Return to Innocence doesn't care if the player who is your Prey changes
  (via Dramatic Upheaval or whatever). During your untap, you will remove
  the vampire from play and your Prey (whoever that is at the time) will
  burn X pool (assuming Return to Innocence hasn't been burned before 
  then, of course).
 
--
L. Scott Johnson () VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html