Prevention of damage from multiple sources
Can you prevent damage from multiple sources with a single card? I found a 1999 precedent ( groups.google.com/forum/?hl=fr#!msg/rec.games.trading-cards.jyhad/kJZF-e8eAC8/kyU2H9LphrUJ ) that says yes but i couldn't find reference to it anywhere.
Many thanks in advance
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Nac wrote: Hi
Can you prevent damage from multiple sources with a single card? I found a 1999 precedent ( groups.google.com/forum/?hl=fr#!msg/rec.games.trading-cards.jyhad/kJZF-e8eAC8/kyU2H9LphrUJ ) that says yes but i couldn't find reference to it anywhere.
Many thanks in advance
Yea, specifics of your circumstances are important to say for sure.
But:
In the link provided, those examples are hand and crows with specific
Armor of Vitality is good in
But other things are worded differently. Armor of caines fury ar
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Using the same example as above: aggravated hand damage + crows can be prevented with 1 Armor of Vitality?
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Yessir.Viper wrote: Normal and aggravated damage can be dealt with the same way?
Using the same example as above: aggravated hand damage + crows can be prevented with 1 Armor of Vitality?
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Researching on Armor of caine's fury and additional damage, I found this www.veknfrance.com/forum/viewtopic.php?f=5&t=10695
(translated with google so apologies to french speakers if it is somehow incorrect)
"AoCF allows you to prevent 2 on all strikes of your opponent each round. It does not mean that you warn 2 on each strike but you can only prevent 2 on the strikes (so not on a carrion crows, for example). If your opponent rolls for 1 then addals you can prevent the first strike and then 1 point of damage on the additional ones."
is that correct? and if it is, in which context and/or card redaction templates does it work?
Many thanks in advance
Armor of Caine's Fury
[Combat] Combat
[Valeren] Valeren
[Presence] Presence
[1 Blood]
Prevent 1 damage.
[val] Only usable before range is determined. This vampire may prevent 1 damage from the opposing minion's strikes each round. Frenzy cards cannot be played on this vampire; cancel the effects of any Frenzy cards that have already been played on this vampire this combat.
[VAL] As [val] above, but this vampire may prevent 2 damage from the opposing minion's strikes each round.
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