Armor of Caine ´s Fury
16 Jan 2018 17:16 #84930
by Kuruc
Armor of Caine ´s Fury was created by Kuruc
Hello. I have one question about this valaren prevent. I want to ask about the explanation of this card's prevent. should I understand this prevent by preventing 2 damage from each strikes in every round? or just so that you can choose one strike in each round to prevent two?
Example: vamp A play this card.
Vamp B give hand strike by 3, and play blur, in two additional strikes hand strike by 3.
So can vamp A prevent 2 for each strike (even additional strike) or can i choose only one strike prevent?
Example: vamp A play this card.
Vamp B give hand strike by 3, and play blur, in two additional strikes hand strike by 3.
So can vamp A prevent 2 for each strike (even additional strike) or can i choose only one strike prevent?
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16 Jan 2018 18:08 #84931
by thelonius reloaded
Italian National Coordinator
Lurking in the underground of Bologna, Italy
Replied by thelonius reloaded on topic Armor of Caine ´s Fury
Armor of Caine's Fury
Combat
Valeren
Presence
Prevent 1 damage.
Only usable before range is determined. This vampire may prevent 1 damage from the opposing minion's strikes each round. Frenzy cards cannot be played on this vampire; cancel the effects of any Frenzy cards that have already been played on this vampire this combat.
As above, but this vampire may prevent 2 damage from the opposing minion's strikes each round.
No, you can prevent up to 2 damage deriving from strikes each round.(not from Carrion Crows, because it's not a strike). So, you prevent 2 damage each round if they come from a strike.
Combat
Valeren
Presence
Prevent 1 damage.
Only usable before range is determined. This vampire may prevent 1 damage from the opposing minion's strikes each round. Frenzy cards cannot be played on this vampire; cancel the effects of any Frenzy cards that have already been played on this vampire this combat.
As above, but this vampire may prevent 2 damage from the opposing minion's strikes each round.
No, you can prevent up to 2 damage deriving from strikes each round.(not from Carrion Crows, because it's not a strike). So, you prevent 2 damage each round if they come from a strike.
Italian National Coordinator
Lurking in the underground of Bologna, Italy
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17 Jan 2018 10:48 #84946
by Ankha
It prevents 2 damage each round, and those damage must come "from the opposing minion's strikes".
Or take 3 damage from the first strike, and prevent 2 from the additional strikes: 3 + 1 + 3, or even 3 + 2 + 2.
Replied by Ankha on topic Armor of Caine ´s Fury
No, because it doesn't say "from each strike".Kuruc wrote: should I understand this prevent by preventing 2 damage from each strikes in every round?
No, because it doesn't say "from one strike".Kuruc wrote: or just so that you can choose one strike in each round to prevent two?
It prevents 2 damage each round, and those damage must come "from the opposing minion's strikes".
A can prevent 2 damage from the first strike, then take 1 + 3 + 3.Kuruc wrote: Example: vamp A play this card.
Vamp B give hand strike by 3, and play blur, in two additional strikes hand strike by 3.
So can vamp A prevent 2 for each strike (even additional strike) or can i choose only one strike prevent?
Or take 3 damage from the first strike, and prevent 2 from the additional strikes: 3 + 1 + 3, or even 3 + 2 + 2.
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