Illusions of the Kindred VS Outside the Hourglass
Then replace Torn Signpost by Apparition.kschaefer wrote:
Ankha wrote: We agree, but what unsettles me is that that damage prevention window allows to play effects that would not have been possible to play otherwise.
For instance:
A plays nothing before range.
B plays Illusions of the Kindred.
A can't play Torn Signpost (combat has ended)
A plays Outside the Hourglass.
B plays Illusions of the Kindred.
There are 2 damage to prevent.
A passes the impulse. B plays Skin of Rock. A gets back the impulse and plays Torn Signpost. Etc.
The combat ends that was previously instantaneous now opens a step that is long enough to play other cards.
Torn Signpost is not playable in the second sequence because you are no longer before range. The Combat Ends prematurely aborts the combat and alters the current step.
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It doesn't matter, because the combat induced by IotK doesn't care about B.Sambomb wrote: By ankha rulling, the lingering effects of ItK kicks in starting a new combat. I personally don’t agree with this because since B isn’t ready before the resolution of ItK
This is a contradictory example since you still resolve the strike of an ally that is dying because of a blood theft. This illustrates that effects that are waiting to resolve don't get canceled because the source of the effect no longer exists.Sambomb wrote: the lingering effect should be canceled, similar to steal blood of a ally ( or first strike) vs hand strike of the opposing minion.
(First strike is another matter, because first strike explicitely resolves before resolving a regular strike.)
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