Kerrie and Baal's Bloody Talons
Once thrown, Kerrie goes face down (out of play) until the end of the action. Baal's Bloody Talons burns the melee weapon at the end of the round, but then Kerrie is already out of play. Does it burn?
Kerrie
[Equipment] Equipment
[1 Pool]
Melee weapon. Requires a Laibon.
Strength+1 damage each strike. Alternatively, inflict strength ranged damage as a strike and, after strike resolution, turn this weapon face down (out of play) until the end of the action.
Baal's Bloody Talons
[Combat] Combat
[Quietus] Quietus
[1 Blood]
Only usable before resolution of a melee weapon's strike.
[qui] The damage from this weapon's strikes is aggravated. Burn this weapon at the end of this round.
[QUI] As above, and this weapon inflicts an additional aggravated damage each strike.
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- Lemminkäinen
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- Methuselah
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- Amenophobis
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- Antediluvian
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No. [LSJ 20090411]Lemminkäinen wrote: A Vampire with quietus and Kerrie gets into combat, plays Baal's Bloody Talons and then uses the Kerrie for a ranged strike inflicting aggravated damage.
Once thrown, Kerrie goes face down (out of play) until the end of the action. Baal's Bloody Talons burns the melee weapon at the end of the round, but then Kerrie is already out of play. Does it burn?
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- Pascal Bertrand
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actually it's not so easy.galliard wrote: sound almost like a cheat
I saw a laibon valeren deck (Dela Eden, Nkechi, Langa) who was working on the same principle Kerrie helped get rid of those "i manoeuver with my gun" decks.
It's quite effective, but card intensive, and the kerrie cannot be used in subsequent rounds, and it cannot trump psyche either. Plus, you have nothing to counter strike: combat ends. So, nice combo, but difficult to use in practice.
Imagination is our only weapon in the war against reality -Jules de Gaultier
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