Imbuided - Dead or Alive?
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To make Imbued work, the designers had to bolt on a lot of "Similar, But Different" rules, to make them work the way they were intended. Like, an extensive amount of rules. For all the trouble that the rules and interactions provide, I personally don't feel that they add enough to the game to be worth the extra complexity. Maybe if Imbued had been supported in the four years after the release of Nights of Reckoning, they might be more accepted by players.
The nail in the coffin for me, though, is the anecdotal evidence that the most common playtest comment was "Please don't release this."
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- self biased
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- Antediluvian
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- I pray at an altar of farts.
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self biased wrote: Honestly, I hope not.
To make Imbued work, the designers had to bolt on a lot of "Similar, But Different" rules, to make them work the way they were intended. Like, an extensive amount of rules. For all the trouble that the rules and interactions provide, I personally don't feel that they add enough to the game to be worth the extra complexity. Maybe if Imbued had been supported in the four years after the release of Nights of Reckoning, they might be more accepted by players.
The nail in the coffin for me, though, is the anecdotal evidence that the most common playtest comment was "Please don't release this."
"similar but different" is a terrible idea in game design, in my opinion. It makes these things difficult to remember. Personally things that differ only slightly from each other are the most difficult things to remember for me.It doesn't help that each conviction card have a wall of text on them, the imbued ability symbols are impossible to differentiate from a distance at a gaming table, and once the conviction cards get stacked high enough the imbued also have bazillion abilities that other players are supposed to keep track of during a game. Its not like the abilities are too strong or complicated, its that everything related to imbued is made as hard to remember as possible.
Whenever there are imbued at our local weekly game table, I just completely ignore the actual cards and just ask the player what a particular imbued is capable of, as there is no way I'm able to keep track of his cards myself. They never make the game more fun to play, mostly they just durdle playing solitaire until they lose. Reminds me of the name of that shakespeare play, much ado about nothing.
I really don't like imbued. The idea of a hunter faction is sort of nice, but the actual rules and mechanics surrounding them are terrible as I strongly dislike complexity that doesn't add any strategy or tactics to the game. (If hunters, why not werewolves, changelings, etc though?)
"Plenty of little men tried to put their swords through my heart. And there's plenty of little skeletons buried in the woods."
- Tormund Giantsbane, Game of Thrones
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- Bloodartist
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Prince of Dallas
next Vtes games in Dallas will be this Saturday, March 2nd.
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ruiza97 wrote: As I bought imbued cards, I would like to play what I paid for. Reason enough for me.
Yea, I would like to, but when there are imbueds at the table the crap happening there is not a game of VtES.
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