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- Submission - Cathedral of Flesh (master Tzimisce)
Submission - Cathedral of Flesh (master Tzimisce)
Name: Cathedral of Flesh
Cardtype: Master
Cost: 1 pool
Clan: Tzimisce
Remove a ready Tzimisce you control from the game to add X blood to an older Tzimisce in your uncontrolled region, where X is the capacity of the removed Tzimisce.
World of Darkness reference: whitewolf.wikia.com/wiki/Cathedral_of_Flesh
How does this card address a compelling game need?: With the exception of Lambach and Sha-Ennu, Tzimisce of cap 9+ are very rarely played because they can't govern down and doesn't have synergy with crypt accelerators such as Zillah's Valley.
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The card is designed to recycle your worn out small Tzimisce into older Tzimisce you wouldn't play otherwise.
Created by: Vincent Ripoll
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Ankha wrote:
Name: Cathedral of Flesh
Cardtype: Master
Cost: 1 pool
Clan: Tzimisce
Remove a ready Tzimisce you control from the game to add X blood to an older Tzimisce in your uncontrolled region, where X is the capacity of the removed Tzimisce.
I like the idea, but it should definitely read "During [appropriate phase] ...".
Personally, I would prefer a wording very close to Social Ladder: "During your untap phase you can tap Cathedral of Flesh to remove a ready Tzimisce you control from the game and move all blood counters from her or him to an older Tzimisce in your uncontrolled region."
National Coordinator Germany
Toreador Prince of Darmstadt, Heart of the Jugendstil
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Why would anyone use a card as weak as Social Ladder?Hakuron wrote:
Ankha wrote:
Name: Cathedral of Flesh
Cardtype: Master
Cost: 1 pool
Clan: Tzimisce
Remove a ready Tzimisce you control from the game to add X blood to an older Tzimisce in your uncontrolled region, where X is the capacity of the removed Tzimisce.
I like the idea, but it should definitely read "During [appropriate phase] ...".
Personally, I would prefer a wording very close to Social Ladder: "During your untap phase you can tap Cathedral of Flesh to remove a ready Tzimisce you control from the game and move all blood counters from her or him to an older Tzimisce in your uncontrolled region."
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Hakuron wrote:
I like the idea, but it should definitely read "During [appropriate phase] ...".
The card as originally worded goes off once, when you play it - so it doesn't need an extra timing element. You can't invoke it mid-combat or anything.
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And I don't why a permanent Social Ladder (or something stronger) should be weak.
Or is there something in the original wording I understand wrong?
National Coordinator Germany
Toreador Prince of Darmstadt, Heart of the Jugendstil
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It doesn't get into play (it's not a location for instance). You just play it like a Golconda.Hakuron wrote: I don't see "it only goes off once", but I see a "usable any time".
Or is there something in the original wording I understand wrong?
For two reasons: the first one is that you need to remove vampires from play, and have vampires in your uncontrolled region. That means you wouldn't use it more than twice in a game.Hakuron wrote: And I don't why a permanent Social Ladder (or something stronger) should be weak.
The second reason is that to be efficient, you need blood on the vampire you're removing. But if they have blood, you probably don't want to remove them from play but play with them. In my proposal, you only consider the capacity, so you can remove worn out vampires to get a new bigger one (though it costs you 1 pool, and the missing pool to influence the vampire out).
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