Card idea: strike the heart
26 Jul 2011 11:53 #6820
by agzocgud
Overkill is highly underrated. You know, like in computor games and such.
Card idea: strike the heart was created by agzocgud
I want to create a strike card which combines quietus and thaumaturgy for offensive combat. My first attempt:
strike: 1R damage, not preventable
strike: 2R damage, not peventable
as above, and this vampire gains 1 blood during the press step
I prefer ranged strikes with built-in maneuver. Any sugestions?
I prefer ranged strikes with built-in maneuver. Any sugestions?
Overkill is highly underrated. You know, like in computor games and such.
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26 Jul 2011 13:25 #6826
by Ankha
Replied by Ankha on topic Card idea: strike the heart
The card seems balanced as it is. Won't be played very much though, if you compare it to Theft of Vitae, Flames of the Netherworld or Taste of Death.
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26 Jul 2011 13:39 - 26 Jul 2011 13:39 #6827
by Klaital
Replied by Klaital on topic Card idea: strike the heart
Naah its not balanced, its too weak for a card requiring two superior discplines. Here is how I would change it. Keep the qui level same, make the mid level to be, Strike 1R unpreventable damage and steal one blood or life from the opposing minion, and make the dual superior level to be as qui/tha above, but steal an additional blood or life.
Last edit: 26 Jul 2011 13:39 by Klaital.
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26 Jul 2011 19:03 #6835
by Juggernaut1981
My Blog juggernaut1981.blogspot.com/
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Prince of Castle Hill, NSW Australia, 418
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Replied by Juggernaut1981 on topic Card idea: strike the heart
Strike for the Blood
Combat
Strike: Strength + 1 damage
Steal 1 blood. This strike cannot be dodged.
Steal 2 blood. This strike cannot be dodged.
I would have thought that would compensate for the double-discipline nature of it.
Combat
I would have thought that would compensate for the double-discipline nature of it.
My Blog juggernaut1981.blogspot.com/
My Dowloads Page sites.google.com/site/juggernaut1981svtesdownloads/home
Bleed like you're juggling chainsaws...
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26 Jul 2011 19:15 #6837
by agzocgud
Hmmm, at least make the blood-stealing a ranged strike.
It´s still lacking the punch. I want my opponents to think "hope it´s not a strike the heart rush-deck" when I flip over Al-Ashrad as my first vamp. Maybe as my original, but the damage is aggrevated in any round after the first?
Overkill is highly underrated. You know, like in computor games and such.
Replied by agzocgud on topic Card idea: strike the heart
Juggernaut1981 wrote: Strike for the Blood
Combat
Strike: Strength + 1 damage
![]()
Steal 1 blood. This strike cannot be dodged.
![]()
Steal 2 blood. This strike cannot be dodged.
I would have thought that would compensate for the double-discipline nature of it.
Hmmm, at least make the blood-stealing a ranged strike.
It´s still lacking the punch. I want my opponents to think "hope it´s not a strike the heart rush-deck" when I flip over Al-Ashrad as my first vamp. Maybe as my original, but the damage is aggrevated in any round after the first?
Overkill is highly underrated. You know, like in computor games and such.
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