Nosferatu beginner deck
I just created a nosfi beginner deck for a friend and I want to know your opinion about it. The idea is that he can do a bit of everything (except politics) so he can learn the base of the game.
Deck Name: Arctic Nosfis
Created By: Posco
Description:
Crypt: (12 cards, Min: 22, Max: 39, Avg: 7,91)
1 Beetleman obf ANI 4 Nosferatu
4 Casino Reeds ANI cel dem OBF POT9 Nosferatu
1 Cock Robin ANI aus for OBF POT10 Nosferatu
1 Gustaphe Brunnelle obf ANI DOM POT8 Nosferatu
1 Josef von Bauren cel ANI DEM OBF POT11 Nosferatu
2 Petra aus ANI OBF 5 Nosferatu
2 Tammy Walenski ANI nec OBF POT tha8 Nosferatu
Library: (90 cards)
Master (17 cards)
4 Blood Doll
1 Giant`s Blood
1 Labyrinth, The
2 Minion Tap
1 Powerbase: Barranquilla
2 Slum Hunting Ground
1 Spawning Pool, The
1 Sudden Reversal
2 Vessel
1 WMRH Talk Radio
1 Warsaw Station
Action (11 cards)
3 Army of Rats
3 Night Moves
5 Taunt the Caged Beast
Action Modifier (11 cards)
2 Elder Impersonation
3 Faceless Night
3 Lost in Crowds
3 Spying Mission
Reaction (12 cards)
4 Cats` Guidance
2 Guard Dogs
4 On the Qui Vive
2 Wake with Evening`s Freshness
Combat (23 cards)
8 Aid from Bats
8 Carrion Crows
4 Concealed Weapon
3 Trap
Retainer (6 cards)
2 Owl Companion
4 Raven Spy
Equipment (7 cards)
4 .44 Magnum
3 Camera Phone
Combo (3 cards)
3 Swallowed by the Night
This deck was last saved at 10:37:50 on 20/02/2014
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Posco wrote: Hello!
I just created a nosfi beginner deck for a friend and I want to know your opinion about it. The idea is that he can do a bit of everything (except politics) so he can learn the base of the game.
Deck Name: Arctic Nosfis
Created By: Posco
Description:
Crypt: (12 cards, Min: 22, Max: 39, Avg: 7,91)
1 Beetleman obf ANI 4 Nosferatu
4 Casino Reeds ANI cel dem OBF POT9 Nosferatu
1 Cock Robin ANI aus for OBF POT10 Nosferatu
1 Gustaphe Brunnelle obf ANI DOM POT8 Nosferatu
1 Josef von Bauren cel ANI DEM OBF POT11 Nosferatu
2 Petra aus ANI OBF 5 Nosferatu
2 Tammy Walenski ANI nec OBF POT tha8 Nosferatu
Way too expensive unless the other decks have no ousting power or minion removal. I'd look at a beginner deck capping out at 8 and focus more on the 4-6 capacity range to get more dudes in play and to see the game through a discipline-focused lens.
Library: (90 cards)
Master (17 cards)
4 Blood Doll
1 Giant`s Blood
1 Labyrinth, The
2 Minion Tap
1 Powerbase: Barranquilla
2 Slum Hunting Ground
1 Spawning Pool, The
1 Sudden Reversal
2 Vessel
1 WMRH Talk Radio
1 Warsaw Station
While a lot of slots to pool gain, still to fragile to expect a beginner to function with a 9 cap and another possible high cap. I would drop Barranquilla, at least one Slum, the awful The Spawning Pool, both Vessels, replace WMRH with a less decisiony intercept location. I would add in some card cycling.
Action (11 cards)
3 Army of Rats
3 Night Moves
5 Taunt the Caged Beast
Taunt is not a beginner card. Bum's Rush makes far more sense.
Retainer (6 cards)
2 Owl Companion
4 Raven Spy
I rarely see multiple Owls in decks, so why a beginner deck?
Equipment (7 cards)
4 .44 Magnum
3 Camera Phone
Guns are too expensive and unnecessary when you have Animalism (and Potence).
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the guns seem pointless, save them for the beginner toreador deck.
a few Tastes can be good in the combat module to replace the concealed weapons.
I recommend card cycling as well, since it's such an important concept in the game, equal to pool gain. I strongly suggest Secret Library Of Alexandria in a beginner deck for several reasons! one, it feels like a fun reward to draw the cards, rather than an important decision like tapping barrens or dreams. two, it encourages going forward instead of walling up, as even little bleeds of 1 give a benefit. (but if you don't have any extra copies, use Barrens. or Storage Annex)
Barranquila doesn't work here, so use Powerbase Chicago instead. there's enough intercept to protect it, it teaches about directed actions, and it opens up the rare possibility of small table deals. also it's extra pool gain. but most importantly it gives the lesson of using intercept to protect important targets, rather than blowing it all to stop 100% of predator's actions. a competitive wall deck would use Smiling Jack for high-risk/high-reward, but Chicago is a perfect low-risk card for a beginnger to use.
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Posco wrote: 1 Giant`s Blood
2 Minion Tap
2 Slum Hunting Ground
Bearing in mind that Giant's Blood and the Hunting Ground are about the only semi-reliable blood gain you have in the deck, Minion Tap is not the easiest decision for a new player to make. I drop to 2, 3 blood and then...? Also, given there are only 2 in the deck, Villein is probably a better choice.
Posco wrote: 1 WMRH Talk Radio
Probably the intercept location I'd least like to give a newbie. The penalty for not knowing that your opponent is likely to be packing a Forgotten Labyrinth or Elder Impersonation or Call of the Hungry Dead is quite nasty.
Posco wrote: 1 Sudden Reversal
Consider Wash. While both have their merits for an experienced player, a newbie may much prefer to think "Ooh, I can do this and play Blood Doll next turn."
Posco wrote: Action (11 cards)
3 Army of Rats
3 Night Moves
5 Taunt the Caged Beast
Action Modifier (11 cards)
2 Elder Impersonation
3 Faceless Night
3 Lost in Crowds
3 Spying Mission
3 Camera Phone
Taking the two together, there's essentially no ability to oust here. Army of Rats is okay but slow, and you have very few bleed modifiers other than Josef's built-in +1 bleed and a Cameraphone.
Taunt the Caged Beast is, as ICL points out, not an easy card for a beginner. The combat in this deck is not reliable, meaning the blood gain from it is out of whack. ICL suggests Bum's Rush, but given you have ANI more or less everywhere, I'd strongly consider Deep Song.
I'd consider switching out two of the Cameraphones for bleed retainers (Simmons/Tasha), because given that you likely won't have many vampires out, at least this way they can stack.
Posco wrote: 1 Spawning Pool, The
Combat (23 cards)
8 Aid from Bats
8 Carrion Crows
4 Concealed Weapon
3 Trap
Second round combat is horrible, and you have no way of dealing with S:CE (which is pretty common). I'd drop the Trap and the Spawning Pool, and use the slots for something better.
The .44 Magnums/Concealed-s are awkward. But if you stick with them, why are you using Concealed Weapon and not Disguised Weapon? Everyone in your crypt has OBF, except one with obf, and it's a better card.
With Bats and Crows, Taste of Vitae for three blood isn't awful.
Posco wrote: Retainer (6 cards)
2 Owl Companion
4 Raven Spy
I'm guessing Owl Companion is your attempt at avoiding pitfalls like S:CE. Which would be semi-reasonable if you weren't using a lot of fat vampires with little multi-acting capacity (one copy of Warsaw isn't going to energise your whole deck - in 50% of games, it's not in the top half of your deck), so you're wasting quite a lot of resources there.
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