Enkidu gets some help from the Spirts
Crypt [12 vampires, average capacity: 7.33333]
5x Enkidu, The Noah
1x Janey Pickman
1x Lise
1x Shiloh Marie, Vengeance
1x Celeste Lamontagne
1x Jezebelle
1x Bill Butler
1x Fergus Alexander
Library [90 cards]
Master [22]
7x Ashur Tablets
1x Blessing of the Beast
2x Fame
5x Feral Spirit
2x Path of Harmony, The
5x Vessel
Action [13]
5x Charge of the Buffalo
3x Deep Song
5x Visionquest
Action Modifier [11]
5x Freak Drive
3x Mole's Tunneling
3x Squirrel Balance
Ally [2]
1x Carlton Van Wyk (Hunter)
1x High Top
Combat / Action [5]
5x Spirit Claws
Combat/Action Modifier [3]
3x Swiftness of the Stag
Reaction [14]
3x Cats' Guidance
2x Ears of the Hare
3x Falcon's Eye
2x Sense the Savage Way
4x Speak with Spirits
Retainer [2]
1x J. S. Simmons, Esq.
1x Tasha Morgan
Combat [18]
6x Immortal Grapple
3x Skin of Steel
6x Strength of the Bear
3x Superior Mettle
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What's the point of making Enkidu an Ahrimane, given that he can already do what you mention in the deck's description (beat people up with hand agg and lots of presses) without needing to have Spiritus/Ahrimaneness? Is it focused on being a joke deck? I ask this not in the spirit of jerkitude but because it's difficult to give advice when it's not really clear what your motivation here is.
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Kushiel wrote: I understand that you have other Gangrel and !Gangrel in the crypt so that the Feral Spirits don't become completely dead cards once Enkidu has become a cat lady, but having no one in the crypt who can play any of the 42(!) cards in the deck which require Spiritus or Ahrimanes, and only having five Feral Spirit out of ninety cards, seems like a total nutpunch. It seems very likely that you won't be able to cycle the half of your deck that you literally can't play at all to get to the few cards that allow you to play the rest. Essentially, you've got a really massive boulder resting on a really tiny lever here.
Well I kinda threw this together and didn't really think it all the way threw,I can use most of the out-ferior's on the
Kushiel wrote: What's the point of making Enkidu an Ahrimane, given that he can already do what you mention in the deck's description (beat people up with hand agg and lots of presses) without needing to have Spiritus/Ahrimaneness? Is it focused on being a joke deck? I ask this not in the spirit of jerkitude but because it's difficult to give advice when it's not really clear what your motivation here is.
First, don't worry about being a jerk, I said rip it apart for a reason. Second, I said it was a "dumb idea" because every time I see Feral Spirit, I want to build this deck, that and theirs a player in my play group who has a bit of a hate-on for Enkidu, so I wanted to build something he hasn't seen yet.
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- DeathInABottle
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- Methuselah
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- Posts: 284
- Thank you received: 54
DeathInABottle wrote: I'll echo what Kushiel said (why would you bolt on Spiritus in order to give +1 strength to a vampire that already hits for 3 at a cost of one blood when he could just use Potence instead?) and add that I agree that you should drop the Ashurs. Unless you face a whole lot of Brinksmanship where you are, there's never a reason to add Ashurs to a deck that runs 90 cards.
I already explained why I want to, but to elaborate, I like build decks that will be a challenge to play as well as fun to play, when I turn the big bad ass dragon into a girl, people at the table will wonder what the hell I'm doing, this works in my favor.
Also, I run Ashur's in 90 card because I deck 90 card decks all the time, did it last Friday with a wall deck. Really depends on how you play, I cycle as much as possible for many reasons, digging, reaction to what others are playing, feinting that I could do something that I plain on not doing, ext.
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Maybe a crypt with:
4x Enkidu
3x Muricia
1x weenie
X weenie
With some Wider View, it can work.
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