Abolish Grouping Rule
23 Nov 2012 18:36 #41537
by Lönkka
NC, Finland
Replied by Lönkka on topic Abolish Grouping Rule
mirddes, r u 4 real or just trolling to have some fun for Friday?
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23 Nov 2012 20:48 #41547
by KevinM
Kevin M., Prince of Las Vegas
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you shall never be in peril." -- Sun Tzu, *The Art of War*
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Replied by KevinM on topic Abolish Grouping Rule
What is your definition of "much better"?mirddes wrote: seems like much better decks could be made.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
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23 Nov 2012 21:08 #41549
by Juggernaut1981
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Replied by Juggernaut1981 on topic Abolish Grouping Rule
One of the interesting elements to the grouping rule is to allow "Offclan Specialisation". The designers can easily afford to print a small group from a clan with a shared off-clan discipline without pushing the game close to breaking limits.
Examples would include:
FoS w/ Pot
G3 Brujah w/ obf
G2 Ven w/ OBF
G3/4 Malks w/ pre
Examples would include:
FoS w/ Pot
G3 Brujah w/ obf
G2 Ven w/ OBF
G3/4 Malks w/ pre
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24 Nov 2012 04:46 - 24 Nov 2012 05:06 #41558
by mirddes
Replied by mirddes on topic Abolish Grouping Rule
i honestly feel let down by the grouping rule, when i first got into vtes i didnt knwo about it for ages.
g4/g1 tremere was fun while it lasted
i essentially have all these group 1 vamps that i can never use for having less than 12 from each clan. pretty much all i can do is ventrue and gangrel, eventhing else is like 6-10 vamps
if i could combine group 1 with 3/4 id have much more options for my limited set of cards.
grouping rule honestly feels like its there just to sell cards.
with them no longer selling cards... whats the point?
is there any real rick of things becomign broken that anyone can cite?
if anythign it strengths preexisting concepts, and allo9ws new concepts to be formed., this is good, no?
g4/g1 tremere was fun while it lasted
i essentially have all these group 1 vamps that i can never use for having less than 12 from each clan. pretty much all i can do is ventrue and gangrel, eventhing else is like 6-10 vamps
if i could combine group 1 with 3/4 id have much more options for my limited set of cards.
grouping rule honestly feels like its there just to sell cards.
with them no longer selling cards... whats the point?
is there any real rick of things becomign broken that anyone can cite?
if anythign it strengths preexisting concepts, and allo9ws new concepts to be formed., this is good, no?
Last edit: 24 Nov 2012 05:06 by mirddes.
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24 Nov 2012 07:26 #41573
by Klaital
Replied by Klaital on topic Abolish Grouping Rule
Reverend, thats not true, there is a group 3 Malkavian with superior fotitude, J. Oswald "Ozzy" Hyde-White.
mirddes, without grouping rule, mono discpline weenie decks would be ridiculous, like say presence weenie with like full crypt with no duplicates of 4 or below caps with superior presence. About similar could be done of each of the common discplines.
mirddes, without grouping rule, mono discpline weenie decks would be ridiculous, like say presence weenie with like full crypt with no duplicates of 4 or below caps with superior presence. About similar could be done of each of the common discplines.
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24 Nov 2012 15:29 #41609
by ReverendRevolver
Replied by ReverendRevolver on topic Abolish Grouping Rule
Damn, you're right. I overlook him due to his lack of big Dom, any dem and him being a primogen.
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