Abolish Grouping Rule
Author : Juggernaut1981
Description :
Crypt [12 vampires] Capacity min: 3 max: 5 average: 4
2x Apache Jones 5 DEM aus for obf !Malkavian:4
2x Arthur Denholm 5 AUS DEM obf Malkavian:5
2x Bela 3 DEM ani obf pro Malkavian:5
2x Jackie 3 DEM !Malkavian:4
2x Midget 3 DEM obf pre !Malkavian:3
1x Muriel Foucade 5 DEM aus !Malkavian:2
1x Persia, The Beauti 5 DEM aus obf Malkavian:3
How about that???
(This was using Direwolf's rules adjustment)
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I was only arguing for that the most recent group would be playable with group 1. Can´t really see how that would cause much trouble.the1andonlime wrote:
mirddes wrote: then surely 1/4 2/5 1/6 and 3/6 wont break anything1/
Two problems here.
1) Arbitrarily ruling that certain groupings wrap around for certain clans but not certain other clans will give rise to much confusion, not only to the existing player base (I shudder at the thought of having to check crypt legality under such a ruling) but also to new players.
2) If you simply say that any two groups will do, then certain clans becomes quite broken (Kiasyd comes to mind) and weenie monodicipline decks will get a much undeserved boost.
"My strategy? Luck is my strategy, of course."
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Ashur wrote: I was only arguing for that the most recent group would be playable with group 1. Can´t really see how that would cause much trouble.
It does not cause problem per se because it's extremely unplayable.
For starter, there is exactly one camarilla vampire gr6, and 0 non-camarilla vampire gr1. Granted, nothing prevent you from mixing independant, sabbat, and camarilla, but it does restrict extremely the interest of the whole thing.
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Wo-hooo!Juggernaut1981 wrote: How about that???
NC, Finland
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Yes, for the moment that is the case.Ohlmann wrote:
Ashur wrote: I was only arguing for that the most recent group would be playable with group 1. Can´t really see how that would cause much trouble.
It does not cause problem per se because it's extremely unplayable.
For starter, there is exactly one camarilla vampire gr6, and 0 non-camarilla vampire gr1. Granted, nothing prevent you from mixing independant, sabbat, and camarilla, but it does restrict extremely the interest of the whole thing.
"My strategy? Luck is my strategy, of course."
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2-5 would break the Independent clans: for historical reasons (Final Nights was printed before the grouping rule), gr2 has more than 20 of each clan but group 3 is empty. So while gr 2-3 and 4-5 are on par, a gr 2-5 would have a crazily large crypt choice. If the game gets reprinted, one might consider making Final Nights vampires group 3 instead of 2 to balance the group sizes. That would enable a gr 3-4 crypt.mirddes wrote: then surely 1/4 2/5 1/6 and 3/6 wont break anything1/
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