Rutor's to Burn
So, my challenge to you is:
1) How can a vamp take 1 more damage during the action, preferably only using
2) What useful side effect can you cause during the Rutor's Hand action?
3) Is there anything you need to spend blood on to get down to 1 blood before the Rutor's Hand action that you can do to help recoup some of the cost of the vampire?
I see Jacob, The Glitch as an obvious choice for the goober to cycle, since his special can activate a Soul Gem. But, I'm also ok with spending a pool or 3 on some other little goober for a "slow" Turbo without a Soul Gem, if the side effect is strong enough.
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If it were a Ravnos with Thaumaturgy, you could use Mantle of the Moon to burn 4 blood.
If it were an Anarch with Thaumaturgy, you could use Monkey Wrench to burn 1-3 blood.
If it were a Sabbat vampire with a capacity above 7 and with Thaumaturgy, you could use Notorious Brutality to burn 1 blood.
If it were a Laibon with Thaumaturgy, you could use Strange Day to burn 2 blood, or Those Who Endure Judge to burn 1 blood.
If it were a Malkavian with Thaumaturgy, you could use Walk through Arcadia to burn 1 blood.
etc.
Kevin M., Prince of Las Vegas
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The challenge is really in #1 and #2 - take 1 more damage and do something useful while getting Rutor's Hand.
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@Direwolf- DtD is what I thought about. I think Miasmat is assuming you do not have fortitude. I think this because why would you burn using anything besides daring the dawn (and possibly combined with force of will) if you have fortitude?
@ Miasmat- doesn't taking an action in a turbo deck need to be productive, beyond just burning your vamp? I don't know if there are any action modifiers or vamp abilities that would give you a significant enough benefit (and deals a damge to you) for taking a successful undirected action that will burn you. In the words of Charles Barkley, "I could be wrong, but I doubt it." (I'm sure people will let me know if I am wrong.)
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- TorranceCircle
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1) Fill your ash heap with corpsesTorranceCircle wrote: @ Miasmat- doesn't taking an action in a turbo deck need to be productive, beyond just burning your vamp? I don't know if there are any action modifiers or vamp abilities that would give you a significant enough benefit (and deals a damge to you) for taking a successful undirected action that will burn you. In the words of Charles Barkley, "I could be wrong, but I doubt it." (I'm sure people will let me know if I am wrong)
2) Mark of the Damned x4
3) Enjoy your GW2
Don't laugh: I have heard rumors of tupdogs being played like that.
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