What makes a clan strong?
Allies are not bad, minion advantage is good, especially as you can veil/cloak them and prevent damage done to them in combat.
What quietus have ? +bleed action. And that's it.
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
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Lech wrote: What quietus have ? +bleed action. And that's it.
Or you could read my post again and see that Quietus has block fails, block deny, and true untap with attempt to block.
When you are anvil, be patient; when a hammer, strike.
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Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
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Back on the main topic, there's been a lot of discussion and trying to break the disciplines up in several tiers but in the end this is about what makes clans strong, wouldn't it be nice to see which clans people actually consider strong?
Lidingö Scourge
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Quite often. If you fail to block an action, you're still untapped (with a true untap) so you can block another action. In the case of a Wake, you've wasted your card if the acting minion gets by you.Lech wrote: True untap is nice, but thantosis can untap you in discard phase thanks to hag's something and anyway in how many cases true untap is worth it over a wake ? Even in deflection case it's a wash (stay untapped versus deflecting after someone increased the bleed).
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echiang wrote:
Quite often. If you fail to block an action, you're still untapped (with a true untap) so you can block another action. In the case of a Wake, you've wasted your card if the acting minion gets by you.Lech wrote: True untap is nice, but thantosis can untap you in discard phase thanks to hag's something and anyway in how many cases true untap is worth it over a wake ? Even in deflection case it's a wash (stay untapped versus deflecting after someone increased the bleed).
But Wakes have the advantage of still working on Form of Mist/Shadow Body since after combat the situation is as follows:
Acting minion is acting. Reacting minion can block and play reaction cards as untapped. FoM does give another +1 stealth, so you need an intercept. But compare that to an True Untap, which you block, tap, get circumvented and need to play a new card to block again.
Not saying that True Untap is inferior, just that it has it's disadvantages.
Also:
Anarch Troublemaker and other tap effects. Oh and Spirit Marionette.
+++EDIT+++
What makes clans strong are vampires with good disciplines (not exactly the same as what in-clan disciplines they have, but often the same thing), followed by good sect and/or clan based cards.
Toreador is a good example.
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