Imbuided - Dead or Alive?
Bloodartist wrote: You mean to static or stale?
To strange. Players can't evaluate them properly in reasonable time, so they drop real game strategy and go with something like "kill them asap"/"ignore them"/"just move forward" and random player who just collect their game win when table collapses or go full other way and start overthinking their moves so game just ends because of time limit.
Nature of our game demands as little as possible tolerance to such nonsense - when you got stupid game of MTG you lose 10 minutes, in VtES you lose 2 hours, after which you have a good chance to lose a fellow player as well.
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after which you have a good chance to lose a fellow player as well.
Sorry to hear that. Here in Dallas, we may have a new player, and I can guarantee you that none of my veteran players will play imbued as to confuse the new player and therefore, "lose a fellow player."
Prince of Dallas
next Vtes games in Dallas will be this Saturday, March 2nd.
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elotar wrote:
Bloodartist wrote: You mean to static or stale?
To strange. Players can't evaluate them properly in reasonable time, so they drop real game strategy and go with something like "kill them asap"/"ignore them"/"just move forward" and random player who just collect their game win when table collapses or go full other way and start overthinking their moves so game just ends because of time limit.
What you explain here is less a problem with the Imbued and more a problem with inexperienced players. The whole "kill/ignore" default strategy and the idea that the Imbued player can collapse the table/timeout a game is the players' fault for doing these things, not the Imbued. These things are not peculiar to imbued: people kill Malk 94 asap or completely ignore combat all the time, and "poorly" played rush deck can collapse a table.
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This game is already complicated which makes it very hard for new players to start playing.
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alek wrote: For me thie biggest issue with imbued is the amount of additional rules they bring to the game just for them. Imbued are playing a game with different rules than others. It's probably the worst design I've seen in card and board games.
This game is already complicated which makes it very hard for new players to start playing.
The biggest issue with Malk 94 is that it is so simple and boring. Should that be called bad design too? People play Imbued. Therefore, they are successful design.
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