|
Battle
of the Bands |
Price:
$20.00Components: 105 cards, rule sheet. Boxed. Designer: Dan Smith/Smif Ink. Publisher: Third World Games Website: http://www.thirdworldgames.com/html/botb/ I should begin by describing my relationship with the creator of Battle of the Bands, Dan Smith. He and I are colleagues with a working relationship that goes back many years. Professionally, I think our first shared work was GURPS Warehouse 23, which I wrote and he illustrated. Prior to that, we were correspondents, and since, we've worked together on many other projects, including the Sparks paper-miniatures line from my own outfit, Cumberland Games. I'm credited as a playtester and/or provider of input in Battle of the Bands itself. So, in no uncertain terms: I like Dan Smith and I like his artwork and I want to see him succeed at anything he tries, though not so spectacularly that he never has time to draw another Sparks set. But I don't write shills; I'm reviewing Battle of the Bands for two reasons. First, I enjoy playing it and think others might, too. Second, I have a number of minor complaints with it, and writing them in review form is more fun than just emailing them to Dan.
Mechanically, the game is pretty simple: You've got cards for potential band members, cards for the instruments they play, cards for reputations they can earn, cards for recording contracts, cards representing "hit singles," and cards that temporarily do something nice for you or something rude to somebody else. Each member of your band has a score (hipness) that determines how impressive and/or popular he is, and the power of your band is the sum of its parts. That power is tested in the Gigs: unlike in the real world, where gigs for new bands are mostly a matter of a lonely night of work on a miniature bar stage, every single Gig in Battle of the Bands is an everyone's-invited, hyper-competitive showdown. Whenever anyone plays a Gig, everyone is welcome to show up, and we find out why the game has the name it does. Each Gig is a battle, and the winner (determined by hipness, a random die roll, and cards played to mess with the outcome) takes home a Superstar point, edging closer to victory. That's the primary way to win: Build up your collective hipness, and when you have a clear lead in Hip, force as many Gigs as possible to take advantage of it. Cards and the die-roll insure that the outcome is never certain, but overall, the hippest band still has a noticeable edge worth exploiting.
Battle is strongest as a 3- and 4-player game, but my favorite feature of the game is that it really does work well with just two players. While the social system of checks and balances vanishes and the luck of the draw becomes more important, the game still packs a punch and stays interesting. Since my wife and I get tired of Scrabble now and then, we're always on the lookout for new games to add to the library of two-player options, and Battle of the Bands has earned a permanent place at our table.
Battle of the Bands is fast - fast to learn, fast to teach, and fast to play. I taught my wife the game while (ironically) hunched over a chair at our town's big music festival while the band was doing instrument and microphone checks. The rules fit on two sides of a small sheet of paper, and most games clock in at well under an hour. Since victory is determined by an arbitrary number of points, it'd be easy to deliberately extend or shorten game time by adjusting the goal. Most of my complaints with Dan's game fall into the category of missed
opportunities, and since I'm supposedly a contributor of "valuable
input," I suppose I have only myself to blame for not paying as much
attention to the playtest versions as I have to the finished game. The
game has some wickedly clever mechanics that see only occasional
play, bullied out of the way, at times, by the game's solid, but more traditional,
core. Some Monkey Wrench cards, for example, are highly variable and situation-dependent,
which makes them fascinating and unpredictable, while others
As for the art . . . Well, it's Dan Smith! If you loved his work before (as I do) you'll love the look of the cards. If you're one of those anti-Smif oddballs (like Smif himself, on some days), then you won't. Battle of the Bands is elegant, easy, fast, funny-beyond-skin-deep, and packs a real punch in entertainment value. Every game feels a little different, and the game's own twisted logic provides a unique experience that belies the simple numerical mechanics that drive it. There are things I'd do to crank it up "to eleven" if I could get my fingers on the amp, but it still rattles the windows at ten. - S. John Ross, March 20th,
2002
Card images Copyright ©2002 by Dan Smith/Smif Ink. All other contents of this page Copyright ©2002 by S. John Ross. All rights reserved. Now stop reading the boring fine print and go play a game, fer chrissakes. |
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