What exactly is "Block resolution"
The implications are not only massive, but adds a world of complexity.
Maybe I’m misunderstanding you.
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Snodig wrote: Are you seriously suggesting reclassifying a Block Attempt as an Action?
The implications are not only massive, but adds a world of complexity.
Maybe I’m misunderstanding you.
Im suggesting added it as an Interrupt action. And there is no implication because it it's an interrupt action right now. It has initiation and effect to resolve
Where player is forced to make a decision to akt it's actually an action.
So Block right now forces a player to actually decide if you block or not with a ready minion. And if block is successful you resolve its effect - combat.
The only difference from other action in VTES right now is that this action has a specific trigger (other player making an action) and all other action don't. It doesn't change anything in gameplay it's only explains what actually is happening right now.
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Thanks for clearing up the misunderstanding.
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Tadori wrote: The only difference from other action in VTES right now is that this action has a specific trigger (other player making an action) and all other action don't. It doesn't change anything in gameplay it's only explains what actually is happening right now.
A successful block doesn't mean a failed action in V:TES.
There are cards that continue the action after a successful block.
So you have a situation where both the block and the action are successful.
You're not accounting for this in your flow chart / logic.
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Ke. wrote:
Tadori wrote: The only difference from other action in VTES right now is that this action has a specific trigger (other player making an action) and all other action don't. It doesn't change anything in gameplay it's only explains what actually is happening right now.
A successful block doesn't mean a failed action in V:TES.
There are cards that continue the action after a successful block.
So you have a situation where both the block and the action are successful.
You're not accounting for this in your flow chart / logic.
I have simple flow chart for vtes rules.
1) ask karl
1a) hope karl knows what he is talking about
2) if no karl flip coin
3) if no coin quit game
4) do not use logic under any circumstance
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