Resolving Agg Damage
ReverendRevolver wrote: "X+2" where x is current blood on vamp, and the equation equals "what i need to burn vampire" is the incomplete equation. If you have flamethrower and mass realities, its basically that equation, with nothing else involved. Its rare that you ONLY have big agg with no normal. If you target vitals, the damage is done(2 more target damage) then the agg (lets say one).
What is the Target Vitals being played on? Where is the one agg damage coming from? The Ivory Bow in the initial post, or an aggravated damage hand strike (say, with a claw), or similar?
If so, there is no normal damage.
vekn.net/general-rulings
General Rulings wrote: Additional damage inherits all of the properties of the base damage (So the +1 damage from lucky blow is aggravated for Basilia).
[LSJ 20081230]
LSJ wrote: > So if I target Vitals a strike using Wolf claws, does that mean the TV
> is agg too as the base dmg is ag? Sorry, my brain is numb from work
Correct.
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And meet the requirements (mainly inferior Freak Drive which needs a successful action).
NC, Finland
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Lönkka wrote: If you can pay the cost.
And meet the requirements (mainly inferior Freak Drive which needs a successful action).
Confirmed: [LSJ 20060304]
LSJ wrote: >>Say I have advanced beckett and I'm sent to torpor during combat after
>>being blocked.
[snip some other stuff that doesn't work
> On the other hand, you can play a Freak Drive if you get one in the
> hand you draw into after discarding, since there's no restriction on
> torped vampires playing Action Modifiers.
Correct.
In general, being in torpor doesn't stop you playing action modifiers if you're the acting minion. So someone in torpor who is taking a "leave torpor" action or Movement of the Slow Body or similar can play all manner of action modifiers on it.
vekn.net/general-rulings
That page wrote: Action modifiers cannot be played by a vampire in torpor unless that vampire is the acting minion. [RTR 19970306]
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