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Dumping Archon, creating a new tournament guiding app?
And about using Archon... I had my time with it, I can use it without problem, but not all organizers can (and sadly i can't be present at every tournament in hungary). And it still has issues (which I'm more then willing to learn to rectify).
Last time, I was organising an event of 38 players. At the third round, 3 of them left. We couldn't manage Archon to deal with this problem, without stirring up even bigger poopstorm, so we created another file with 35 peeps, to be able to conduct a 3rd round. Late arrivals also a problem. And I'm sure, there is more...
Oh sorry guys, I hadn't spotted any other posts after Ankha's when i posted this, I'm glad things could set in motion
NC of Hungary
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This would enable easier transactions between 3rds party apps and vekn database.
Early drop or Late arrivals would be calculated in a easier way since they dont need to follow a strict rule, each round dont have direct interaction with the previous rounds.
Once all rounds are finished, the points are calculated, the finalists would be defined by points and randomized when draw to avoid coin toss.
The final seating is then manually added to the app with each VP to send direct to National Cordinator approval and VEKN database.
Archbishop of Itaocara
Prince ID #510
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- PetriWessman
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- Methuselah
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Yet, it's very simple to handle in the Archon. You just have to delete the numbers of the players who are leaving, and move the players who were sharing their table to make proper 5 or 4 players tables.Malachy wrote: Last time, I was organising an event of 38 players. At the third round, 3 of them left. We couldn't manage Archon to deal with this problem, without stirring up even bigger poopstorm
I think that a tutorial would be quicker and more useful than recreating the archon in that case.
This is plainly wrong, each round has a direct interaction with the other rounds, in order to follow the seating rules (found in the archon, on the Optimal Seating page):Sambomb wrote: Early drop or Late arrivals would be calculated in a easier way since they dont need to follow a strict rule, each round dont have direct interaction with the previous rounds.
1. No pair of players repeat their predator-prey relationship. This is mandatory, by the VEKN rules.
2. No pair of players share a table through all two rounds, when possible. (N/A in some 2R event.)
3. Available VPs are equitably distributed.
4. No pair of players share a table more often than necessary.
5. A player doesn't sit in the fifth seat more than once.
6. No pair of players repeat the same relative position[*], when possible.
7. A player doesn't play in the same seat position, if possible.
8. Starting transfers are equitably distributed. [NOAL]
9. No pair of players repeat the same relative position group[^], when possible.
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Im talking about remove linearity. The archon.XLS always calculate a player in each round even if he dindt arrived at that time or already left.
In a new app we can evaluate each round when the round start, following as many seating rules as possible.
We just need to define the priority of each rule and try to enforce it in the order.
Example:
Round 1 = 15 players
3 tables with 5 players each
Round 2 = + 2 Late arrivals
1 table with 5 players, 3 with 4 players
Round 3 = -2 Early departures
3 tables with 5 players each
Note that with 17 players we should have 4 tables and we cant drop 2 players because only one table has 5 people, to calc it properly we must drop an entire table and this is hard to track with archon to keep following the seating rules.
Each round should calc standings following each seating rules when possible based on the actual number of players and previous rounds info.
Archbishop of Itaocara
Prince ID #510
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The computing power for calculating the seatings exceeds any server's capabilities when you have more than 20 players (see www.vekn.net/forum/generic-v-tes-discussion/69811-optimal-seatings-changes-3r-f?limitstart=0 )Sambomb wrote: In a new app we can evaluate each round when the round start, following as many seating rules as possible.
The best you can do is to take the optimal seating, remove the dropping players, then try adding/permutating players so that the rule 1 and 2 are at least enforced.
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