getting more actions out of my brujah
5 x Hektor (G4)
4 x Dmitra Ilyanova (G5)
3 x Armin Brenner (G4)
Library: (74)
Master: (30)
9 x Ashur Tablets
4 x Vessel
3 x The Parthenon
3 x Trophy: Domain
2 x Trophy: Hunting Ground
1 x Black Forest Base
1 x Dreams of the Sphinx
1 x Fortitude
1 x Information Highway
1 x Trophy: Diablerie
1 x Trophy: Revered
1 x Trophy: Safe Passage
1 x Waste Management Operation
1 x Wider View
Action: (11)
4 x Red List
2 x Big Game
2 x Heroic Might
2 x Preternatural Strength
1 x Heart of the City
Action Modifier: (6)
2 x Forced March
2 x Forgotten Labyrinth
2 x Freak Drive
Combat: (17)
4 x Amaranth
4 x Immortal Grapple
3 x Pursuit
2 x Armor of Vitality
2 x Rolling with the Punches
2 x Taste of Vitae
Event: (1)
1 x Inconnu Tutelage
Political Action: (7)
2 x Rumors of Gehenna
2 x Trumped-Up Charges
1 x Ancient Influence
1 x Parity Shift
1 x Political Stranglehold
Action Modifier/Combat: (2)
2 x Resist Earth's Grasp
That works rather well, though a monster in there might do wonders. That's version 3 iteration 2
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- Blooded Sand
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- Methuselah
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I agree with this. They can´t untap, so just don´t. And Zephyr is a card I have yet to discover the use ofTwoRazorReign wrote: You may as well say: "If you think your Euro Brujah deck sucks, make it suck more with Zephyr." It's always better to focus on strengths of a deck instead of contingencies for weaknesses. Euro Brujah don't have Fortitude, so they just don't have many options to untap. That's a weakness of this archetype. But it has a big strength in that Euro Brujah have Dominate. So Govern out other mid-cap princes and low caps to take additional actions instead of worrying about untapping.
"My strategy? Luck is my strategy, of course."
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Ashur wrote: I agree with this. They can´t untap, so just don´t. And Zephyr is a card I have yet to discover the use of
Now I got curious as to what the reasons were to even print zephyr? Its from one of the PDF-sets after all, so its relatively new. Were people scared to print new cards that actually did something?
I admit I also haven't used zephyr in any deck, although theoretically one possible use would be in a rush-combat deck that rushes without stealth. In that case the defender almost always chooses to block to deprive the attacker from whatever bonus the rush-card gives if the action is successful (deep song, maneuvers etc). You win combat, and untap with Zephyr. Of course, this is still inferior to monster.
"Plenty of little men tried to put their swords through my heart. And there's plenty of little skeletons buried in the woods."
- Tormund Giantsbane, Game of Thrones
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- Bloodartist
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- Antediluvian
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NC, Finland
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