Crypt card redesign
Mainly adjusted levels / brightness / contrast and increased definition on the textures. Quite a few have been modified to add distinction; however some that were deliberately drab (ie Nosferatu) are still drab — albeit with a bit more detail.
Imbued only get the one; however they will have different clan icons.
Themes are predominately drawn from early releases of the game; later releases tend to blur together.
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Excellent work. Have you tried to convert them to CMYK and print them to see if they're ok once printed?Ke. wrote: Revised and most likely final version of the sidebars:
Mainly adjusted levels / brightness / contrast and increased definition on the textures. Quite a few have been modified to add distinction; however some that were deliberately drab (ie Nosferatu) are still drab — albeit with a bit more detail.
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You want to be consistent in library and crypt cards. That is fine. But your white box isn't very suitable for library cards as it isn't clear which box is what type (combat/reaction/action/etc ...), so it isn't very good idea in crypt too.
You base a lot of the sidebar designs upon old design instead of the new ones. It's not really bad, but some aren't looking good for example tremere with those random pseudo-occult letters or ventrue with that blue/gold things (but it's distinctive, and that is good).
It's hard to figure out from the other side of the board if you are up against ahrimane/gargoyle/nosf anti/giovanni.
+1 intercept isn't in black box. It really should be. Perhaps even +hand size too.
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
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Ankha wrote: Excellent work. Have you tried to convert them to CMYK and print them to see if they're ok once printed?
I plan on doing a high quality print run today at a print shop when I pick up some replacement ink for the crappy home printer (which I'll also test). Will use the end product PDFs generated by the collate routine with various degrees of artwork quality (ie. low res scans vs high res VEKN). So this should give a clear idea of the variances involved.
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Thank you!
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Banging trashcans, breaking windows
We'll wake you up tonight
We like the good time, we scream and shout
And that's what fun's about
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I can't see the logic there, since crypt text box will always contain the same type of content. Comparing it to library text box which can accomodate action, combat etc. doesn't make sense.Lech wrote: You want to be consistent in library and crypt cards. That is fine. But your white box isn't very suitable for library cards as it isn't clear which box is what type (combat/reaction/action/etc ...), so it isn't very good idea in crypt too.
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