Card idea: Timefalls
Overkill is highly underrated. You know, like in computor games and such.
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Agreed. I also don't think that you could so easily cycle multiple copies of this card, especially if the TEM part was restricted to locations (which is a sensible restriction thematically: the vampire goes and acquires the location herself). As has been said, for any deck that takes four or fewer actions per turn (maybe most decks?), you won't be able to play it. And even if you can play it, you'll probably be shutting your opponent down at the end of her string of actions. Plus it foils Mono-Una decks, which is maybe nice.Suoli wrote:
Klaital wrote:
Ankha wrote:
Please detail.Klaital wrote: its ridiculous as free reaction.
A free reaction that completely shuts down all decks not focused on non-multiacting fatties, and which also has very good other effect to use it if there are only non-multiacting fatty decks around.
Very few decks are completely or slightly shut down because they only get 4 actions per turn.
I like the card.
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I can't see what's the problem with this. Before anarch, no cards were three-ways. Before wash, no oot were trifle. Etc.Haze wrote: no card in the game is 3 different types.
Maybe. Maybe not. The thing is that there's no superior effect at tha, so if you're planning to play tha, an Apportation may be better.Haze wrote:
is too strong compared to other thaumatugy press cards
It add defense to a clan that has very little. It speeds up the game.Haze wrote:
is a silver bullet that adds nothing interesting to the game. HAH YOU CAN'T TAKE YOUR TURN!
Kind of, but only for locations. Rewind Time also does this as it allows you to Sudden (which is stronger than playing a master location) without losing your MPA.Haze wrote:
gives more master phase actions to a clan that is able to untap constantly
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I, for one, can't see the problem in the
To be sure, it MIGHT cost a blood to use - the whole card, that is. I just can't think why that would be warranted. Especially if
Or only trifles?!
Then again, the most effective masters are already trifles to begin with.
It's an interesting, and thematically fun card, which is by no means over powered in my opinion. Just be careful with the outferiors. I think Flames of Netherworld was glancing the edge already.
I'd love to playtest this one too. Are there .pdf print files already?
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Name: Timefalls
Cardtype: Action / Reaction / Combat
Cost: 1 blood
Discipline: Thaumaturgy / Temporis
[tha] [COMBAT] Press. You can play only 1 Timefalls each combat.
[tem] [REACTION] Only usable at the end of an action, if at least 4 actions have been taken during this minion phase. Minions can't take actions this turn.
[TEM] [ACTION] +1 stealth action. Play a master: location card from your hand. Requirement and cost apply as normal.
www.veknfrance.com/site/IMG/pdf/timefalls.pdf
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