Card Idea: Recycling Plant
Indeed, it didn't ("When a minion puts a counter on this card, you may put one card from your ashheap into your library and shuffle your library. ..."Juggernaut1981 wrote: The card I designed allows EVERYONE to move cards, but at the cost of potentially giving the OWNER of the card pool. So if you want a card, and don't want to give the owner of the card pool, you need to take 2 actions. Maybe if it doesn't seem to read that way, I should edit it further.
The card allows a swarm deck to recycle too many cards, and as PB said, I don't think it's a good thing for a Legacy of Pander deck for instance.
Anyway, the idea behind Recycling Plant was to create a synergy with WMO, so we're a little off-topic.
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Recycling Plant
Master
2 pool
Unique Master: Location.
Once per minion phase, a minion may take a +1 stealth
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Even when shuffling the top 10 cards?Juggernaut1981 wrote: Then you put a "once per turn" clause on the Recycling Plant. Making it work with WMO makes it too powerful.
IMHO, this version leads to more abuse than the original idea behind the card. (BTW, did you notice that your version allows the same abuse as the WMO+RP combo if you play Inconnu Tutelage?)Juggernaut1981 wrote: Recycling Plant
Master
2 pool
Unique Master: Location.
Once per minion phase, a minion may take a +1 stealthaction to put a counter on this card. The controller of the acting minion may move a card from their ash heap to the bottom of their library. During your untap phase you may move 1 counter from this card to your pool. Any minion may take a
to move 1 counter from this card to their controller's pool.
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Any abuse via Iconnu Tutelage requires 3 separate cards, that's just 'moderate difficulty' rather than 'easy as you like'.
Once per turn minion phase, someone can put a counter on it. Once per minion, someone can act to steal counters off it for their pool. So if people are loading the card up cross-table, there is also the opportunity for people to loot it back empty. If you're planning to do anything other than grab one card and maybe 1 pool per turn (and not defend it), then it's basically a +1 stealth undirected action to put a card on the bottom of your library. The only other way to 'break' the card is to have a Madness Network and put cards into it during every minion phase (which basically makes it a near-auto-include for a Rachel Brandywine deck, since they use Homonculus, Perfectionist, Madness Network)
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In ten turns? In order to fetch a card and play it on your next turn (unless you want to fetch a reaction), you need to cycle 5-10 cards during the other Methuselah's turn, meaning you're playing a !Brujah intercept deck that cycles quite a lot. I don't think it's overpowered.Juggernaut1981 wrote: Ankha, It just allows me to load the top 10 cards and/or your hand to your liking. There isn't much difference in most decks since they'd like to probably play 5-10 cards between untap phases.
Easier than cycling 5-10 cards each time you want to fetch a card.Juggernaut1981 wrote: Any abuse via Iconnu Tutelage requires 3 separate cards, that's just 'moderate difficulty' rather than 'easy as you like'.
So, you can put a card back on the bottom of your library AND gain 1 pool if your crosstable buddy allows it? Even worse.Juggernaut1981 wrote: Once per turn minion phase, someone can put a counter on it. Once per minion, someone can act to steal counters off it for their pool. So if people are loading the card up cross-table, there is also the opportunity for people to loot it back empty. If you're planning to do anything other than grab one card and maybe 1 pool per turn (and not defend it), then it's basically a +1 stealth undirected action to put a card on the bottom of your library.
No need to put complicated tech in place, allowing everyone to recycle cards is not a good idea from the start. And we're far away from the original idea, so create a new thread if you have an way-different card idea to propose.Juggernaut1981 wrote: ]The only other way to 'break' the card is to have a Madness Network and put cards into it during every minion phase (which basically makes it a near-auto-include for a Rachel Brandywine deck, since they use Homonculus, Perfectionist, Madness Network)
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- balanced
- fits better with the idea of a recycling plant
- gives the owner enough of a potential bonus to warrant paying the pool
- gives others access to it similarly to cards like PB:M, the Coven, the Rack, etc.
So consequently, I am trying to build in these elements:
- Other players can access it
- Owner gains benefits Each counter on the card is potentially 1 pool (no action required)
- Other players can stop someone from excessively bloating if they want Other Methuselahs can
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