A new direction for Tremere gameplay
1. The Tremere are focused on equipping their own special equipment named relics
Unlike regular equipment this can be upgraded or the stats on the equipment altered or (Enchanted) through the use of master cards.
So the outcome is that this equipment adds to the mystery of the clan and the person playing this deck would be a mystery to other players just like the clan is in the story. This benefit also gives the clan a "Thing" it does well such as how Assamite / Nosferatu use stealth so you can expect that the clan can have benefits equipping the relics well possibly through masters rather then needing stealth to equip etc.
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No they don't. The Tremere already have their own discipline, access to Camarilla cards and probably the best clan cards for a Camarilla clan. Besides, there are currently 38 clans and bloodlines, plus Imbued. If one starts adding new pet rules for every clan, the game will collapse under the complexity.MrMagika wrote: As many of you would most likely agree the Tremere could use a bit of "spice"
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- self biased
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self biased wrote: he has something of a point, though. There are 229 vampires with Thaumuturgy. 67 are Tremere, 39 are Sabbat Tremere. This means that more than half of the vampires that have Thaumuturgy aren't Tremere. In the background, Tremere Thaumuturgy is a closely guarded secret. In V:tes, it's used to represent any kind of blood magic.
I agree. When you got thaumaturgy on random gangrel anarchs, you can hardly call it a tremere speciality.
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- Bloodartist
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Boris The Blade wrote:
No they don't. The Tremere already have their own discipline, access to Camarilla cards and probably the best clan cards for a Camarilla clan. Besides, there are currently 38 clans and bloodlines, plus Imbued. If one starts adding new pet rules for every clan, the game will collapse under the complexity.MrMagika wrote: As many of you would most likely agree the Tremere could use a bit of "spice"
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Also too much of a hassle.
The post above could be just light-hearted trolling, but still decided to state the "obvious".
As for the OP point: nonononononono...
Tremere are arguably already one of the most fleshed-out clans in the game, with plenty of diversity, and a lot of uniqueness to them as it is:
- Thaumaturgy, even though it's splashed here and there. It's still mostly used by Tremere and !Tremere, and for a good reason. Many big-caps utilize it for some shenanigans, but it's still mostly a Tremere thing.
- Gargoyles. I mean come on. Gargoyles. You don't get a more specifically tailored theme than that.
- Potent vampires, with diversity all over the horizon; you can make Tremere basically into anything with good success.
- Flavorable allies unique to the clan, namely Ponticulus and Nephandi, latter of which is a deck type in itself. Don't forget Hexaped.
If anything, they could be separated from other
More than anything, I'd love to get some love for other clans as well than Tremere. Since they already have so much love. But then again, their fan base seems ten times stronger and enthusiastic than the fans of any other clan.
But then again, I'm not opposed to extra spice as such, if it's reasonable, cool, interestingly carried out, adds something new to the game and isn't outright better than other strategies.
I'm just saying Tremere has bucket-loads of different directions to their gameplay as it is, whereas !Nosferatu have next to none (barring some combat-oriented dominate builds).
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