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Submission - Breath of the Basilisk (SER/for combat card)
Ke. wrote: No, but Breath of Thanatos is 1 agg at close range — 2R agg would destroy animalism combat... as to whether that's bad or not, that's another conversation.
There exactly 6 vampires that can play that out of the box, all cap 7+. And the card is not worse than the very common 2R agg for 1 blood, available with different level of efficiency in vissicitude, thaumaturgy, quietus, and daimonion.
I don't think it will unbalance anything by being 2 aggravated damage. FoS still have nothing to protect against S:CE, and while it's harder to protect against than aggro poke, it's still easy to foil with several method, one of which being animalism combat. Because your FoS won't like to take 3 damage and pay 1 blood when you pay 3 blood total to go out of torpor.
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Where did you read that the damage was ranged?Ke. wrote:
Ankha wrote: Compare it to Breath of Thanatos. Does the agg damage in NEC has created big imbalance in the game? I think not.
No, but Breath of Thanatos is 1 agg at close range — 2R agg would destroy animalism combat... as to whether that's bad or not, that's another conversation.
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'allocate two point between the opposing minion, his retainer, or equipment. Burn any equipment, retainer, or ally who have been allocated a point, and inflict as many aggravated damage as point allocated to non-ally minion".
I believe it would be cleaner and avoid discussion about damage repartition on equipment, and about that at close range you can't target retainers.
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Ankha wrote: Where did you read that the damage was ranged?
Looks like I mentally combined Juggernaut's post with yours...
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See the latest version for an even better wordingOhlmann wrote: As a side note, a better wording would be :
'allocate two point between the opposing minion, his retainer, or equipment. Burn any equipment, retainer, or ally who have been allocated a point, and inflict as many aggravated damage as point allocated to non-ally minion".
I believe it would be cleaner and avoid discussion about damage repartition on equipment, and about that at close range you can't target retainers.
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making setite combat more viable is as easy as printing more setites with [pot] and [ser] in g6. typhonic beast isn't a bad card, and only big vamps having access to it has been the issue with it from day one. I only know of one snake punch deck in the twda to date.
I'm just not sure about giving serpents cards just because its a support discipline without agg combat.
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