Stealing Snakes
MY minions dont have dominate. But somebodies sure as hell do.....
What ive seen with decks like this in the past, is the folks asitting crosstable ignore you. Then you either magically become thier best friend in the world by stealing away what would oust them, or you suddenly blow through your prey, and they decide you are the table threat.
So playing the table cannot be over-valued with these things. But if you can pull it off, its normally worth it.
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- ReverendRevolver
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ReverendRevolver wrote: If playing spirit marionette decks have tought me anyrhing, its that i can always include conditionings into a stealydeck.
Similarly, I would include The Ericyes Fragment in any deck that is likely to steal a prey's minions at some point. Always good to be able to beat someone with their own minion and their own cards. Possibly remove one of your master discipline cards to make space for it.
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Juggernaut1981 wrote: Lunge bleed.
Let them play and spend their pool (most importantly let them SPEND pool).
Tap/Strip them of blockers with the Corruption counters.
Swarm in for the kill. Plus a number of weenies withcan use the GtUs forward as well as for defence.
My advice on the lunge is to either know you can survive one more turn with another 6 pool and no untapped vampires withor
... or wait a turn... or roll the dice, take the risk and see if it comes up gold.
Ok and how your main strategy (corruption) helps you?
I think the obvious answer is "by diseabling 1 or possibly 2 key minons of my prey".
My main concern here is that I see a similarity with rush/combat deck, you disable minions in order to have a clear path to your prey's pool.
BUT, you lack the strong defense that the rusher will have against combat and agressive predator.
And if needed, a rusher will be able to destroy 2 or 3 minion in a turn which is not doable for you.
To finish this post, I'll just say that I am genuinely puzzled and being an awfull deck builder (and player ^^) I am not saying it doesn't work, I'm just wondering how it works
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* he actually gain minion since he steal them
* he have a much better card flow.
Now, it's not really a tournament concept, because it's just so slow.
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- Juggernaut1981
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Once you have done that, you need to bleed out the prey with bleed of 1. You may have 5-6 minions at this point including the one stolen, but that's still only 5-6 pool damage per turn.
So, we are talking of ~10-12 turn to oust a not too cooperative prey. That's slow. Maybe not the slowest oust ever, but very very slow for a deck who have no real defense either.
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