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- Gro - disiplineless weenie, 90 card variant of 60 card weenie hunt master
Gro - disiplineless weenie, 90 card variant of 60 card weenie hunt master
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bloat bloat bloat
Crypt (Capacity min=1 max=10 avg=3.04; 25 cards)
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1x Aleph 4 dom AUS Malkavian:1
1x Brazil 2 aus Malkavian:1
1x Dimple 2 obf Nosferatu:1
1x Dollface 3 aus obf Malkavian:1
2x Grendel the Worm-Eaten 5 ani pot OBF Nosferatu:1
1x Hasina Kesi 1 pot Caitiff:1
1x Igo the Hungry 1 pre pro Caitiff:1
1x Kanya Akhtar 2 cel Assamite:2
1x KoKo 2 pot Nosferatu:1
1x Lalitha 2 ser Follower of Set:2
1x Lucretia, Cess Queen 10 aus cel for pot ANI OBF Nosferatu:1
1x Lupo 2 pot Brujah:1
1x Navar McClaren 1 ani Caitiff:1
1x Nik 1 cel Caitiff:1
1x Normal 2 obf Malkavian:1
1x Ohanna 2 dom Malkavian:2
1x Ramona ADV 4 for pro Gangrel:2
1x Ramona 4 for pro Gangrel:2
1x Roman Alexander 4 ani for pro Gangrel:1
1x Roreca Quaid 2 tha Tremere:1
1x Rufina Soledad 2 for Ventrue:1
1x Thetmes, Caliph of Alamut 10 dom pot CEL OBF QUI Assamite:2
1x Uriah Winter 1 for pot Caitiff:1
1x Vliam Andor 2 ani Gangrel:1
Library (90 cards)
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Master (45 cards)
2x Asylum Hunting Ground
1x Barrens, The
4x Blood Doll
5x Brainwash
8x Effective Management
1x Information Highway
1x Kingston Penitentiary, Ontario
4x Life in the City
1x Parthenon, The
2x Slum Hunting Ground
1x Threestar Cab Company
13x Vessel
2x Zoo Hunting Ground
Action (5 cards)
2x Arson
3x Computer Hacking
Political Action (9 cards)
6x Autarkis Persecution
1x Praxis Seizure: Boston
1x Praxis Seizure: Chicago
1x Praxis Seizure: Miami
Equipment (13 cards)
2x Blood Tears of Kephran
3x Bomb
3x Cooler
1x Flamethrower
2x Palatial Estate
2x Sawed-Off Shotgun
Action Modifier (9 cards)
9x Bribes
Combat (9 cards)
3x Concealed Weapon
6x Glancing Blow
Created with Secret Library v0.9.4a. (Dec 3, 2012 05:07:35)
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i post these decks so that they may ultimately be compared to each other for overall meta balance.
this deck was 60 cards with ~40 masters
all it did was hunt, hunt, hunt and hunt.
vessel is better than blood doll for this deck because it minimizes potential for master-handjam
cost with minions this cheap, rarely is a factor
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Klaital wrote: example, you play a vessel and a regular 2 pool hunting ground, you are -3 pool the turn you play it, then only after 4 turns later you start to actually gain profit from it.
the example breaks down as soon as there are more than 6 minions in the equation.
10x(hunts and a vessel go a long way.)
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mirddes wrote: i also have none of the cards suggested unless ive put them in the revision.
Klaital wrote: example, you play a vessel and a regular 2 pool hunting ground, you are -3 pool the turn you play it, then only after 4 turns later you start to actually gain profit from it.
the example breaks down as soon as there are more than 6 minions in the equation.
10x(hunts and a vessel go a long way.)
Sure, the number of turns to recover 1 Vessel and 1 HG changes if you have 6 vampires each with 1 Vessel, but you still have to work off a -3. Example: Untap phase, use 5 Vessels (+5 pool), Master Phase play Vessel and HG (now +2 pool overall), Minion Phase hunt 5 times vs Master Phase play Blood Doll, use 6 Blood Dolls (+6 pool), Minion Phase hunt 6 times. Sure, hunting grounds means you can avoid having to hunt on future turns, but pay 1 to see 1 and then bring out a 1 or 2 cap is just as cost effective as Vessel + HG without having to match clan in play to HG in hand and you have more vampires in play. A great strength of Vessel and Blood Doll is choosing not to use them the turn you lunge to have a bunch of extra bleed actions.
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