Haunted Waters
06 May 2011 14:33 #4209
by finbury
Replied by finbury on topic Haunted Waters
Oh, you could either run Seterpenre primary, or run your DEM masters up to 8x. Waters will thin them out so you don't draw too many late-game. You'd probably trade Beatrice for a couple of native dem weenies, too. It's a bit of a different deck, true... but it's an option.
I guess the thing that bugs me about Dream World is that it's only as hard to stop as your least stealthy minion. Quill lasts at least a whole turn, no matter who gets blocked.
I guess the thing that bugs me about Dream World is that it's only as hard to stop as your least stealthy minion. Quill lasts at least a whole turn, no matter who gets blocked.
Please Log in or Create an account to join the conversation.
Time to create page: 0.091 seconds
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Deck Clinic
- Haunted Waters
Portions of the materials are the copyrights and trademarks of White Wolf Publishing AB, and are used with permission. All rights reserved. For more information please visit