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Recruitment Exercise - Good for the Black Hand?
My point is, less showing off with fancy degrees, more common sense (finding what is common is a part of it).
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Juggernaut1981 wrote: Since you brought up your qualifications and experience. Based on the observable details (i.e. PCKs card publications), your analytical methods and expertise are flawed. This is not ad hominem, purely because you brought this premise into the debate.
References:
#1 Taxonomy of Fallacies
www.fallacyfiles.org/adhomine.html
Correct. When someone points out the superiority of their own process, pointing out its obvious failures is not ad hominem - it's squarely addressing the point they raised.
Ad homimen is attacking the person to discredit the argument, when the argument is completely separate from that. When the argument they are making is that their process is better, showing that the allegedly better process is actually incredibly shoddy is entirely appropriate.
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- jamesatzephyr
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Jeff Kuta wrote: One piece of Unique Equipment (e.g. Guarded Rubrics) and the reliance on untap
You just described how a good BH deck works...
(there are other ways too, probably)
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Jeff Kuta wrote: "DM had to have some impact on the game, otherwise it would have been a complete waste of time."
If Johannes had his way, every single card from DM would be showing up in TWDs in very short order. He basically stated the goal "Make cards that will immediately have an impact on tournaments." I thought this strategy was very reckless from my time on the Design Team. Such a goal is contrary to "Make cards that are good for V:tES" and will have long term deleterious effects.
Johannes' above stated design goal for this set was really just a good marketing ploy. Make some power cards and please people immediately, at whatever long term cost.
I don't get this.
Are you complaining that actual good cards have been made?
When it was pointed out that the PCK seat switcher is a crappy card, the counter argument was that 'it was not such a good card anyway'.
People telling that you cards are crap are not attacking ad hominem, they are doing you a favor by provding hones - albeit sometimes harsh- feedback. You are just taking a dump on anyone that doesn't like your cards. Instead, you might consider taking the feedback and make actual better cards (note that this does not necessarily mean game breaking cards, just good is good enough - see Spoils of War).
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D-dennis wrote: Instead, you might consider taking the feedback and make actual better cards (note that this does not necessarily mean game breaking cards, just good is good enough - see Spoils of War).
Indeed, some of the cards that LSJ created early on that were best received were quite bread-and-butter cards, but filling in holes that existed. For example, there is a fair amount of theme-relevant dreck newly introduced in Sabbat War, but also a number of really solid cards that players really liked, some of which still see play today - Chiropteran Marauder, Telepathic Tracking, several "Path of..." cards, and a clutch of vampires that turned out to be pretty decent. Some are less popular these days, or have better alternatives now, or are less relevant generally due to gaming shifts.
Solid gap fillers to enhance dull group pairs, underused mechanics, floundering strategies, or to help counter dominant strategies (in a non-silver-bullet way) are generally the things that actually change the game long term. One flashy problem card (say, RtoI) is one flashy problem card (and still needs to be addressed), but actually a lot of people like playing other decks, even if they're not the Tier 1 Must Win the NAC strategy that other gamers would use in order to win bragging rights.
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- jamesatzephyr
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Jeff Kuta wrote: If Johannes had his way, every single card from DM would be showing up in TWDs in very short order. He basically stated the goal "Make cards that will immediately have an impact on tournaments." I thought this strategy was very reckless from my time on the Design Team. Such a goal is contrary to "Make cards that are good for V:tES" and will have long term deleterious effects.
Johannes' above stated design goal for this set was really just a good marketing ploy. Make some power cards and please people immediately, at whatever long term cost.
Just to get the facts straight, the design goal in regards to power level was : do not make wallpaper cards, every card needs to be playable in a tournament environment. I am not sure what "having an impact" is supposed to mean (since I never said it), but the design goal was not to make a set of cards that immediately generate a number of winning decks to please people. I think the set is a job very well done in that regard, naturally quite a number of TWDA decks will surface using the new cards because people are eager to play them.
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