Please Ban The Unmasking
Plus, every serious tournament deck i made in the last year and a half, probably more has had Uncoiling in it, if nothing to get rid of that pesky anthelies that i keep seeing on almost every damn table.
There are far, far more problematic cards in Vtes, if you ask me...
Just my 2 pool
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Pendargon wrote: But, it can be DI'ed
Typo for Uncoiling, or there is an anti-event beginning by D I ?
Not that it decrease the strength of your arguments. I feel permanent intercept too disruptive and a factor for stalling, but it's not per see something unbeatable, as it is shown by the very fact that it don't win that much tournament.
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1. Animalism combat is quite popular and a lot of allies simply die against that sort of combat.
2. Presence has become more popular, too. These decks usually run 2-3 Entrancement, and this is nicely complemented by the use of Force of Personality and Perfect Paragon, making it much, much harder for effectively blocking Entrancement.
Sure Unmasking is strong. But if your deck is dependent on actions that rely on +1 stealth only, a whole lot of other things will stop you as well (the vampires with +1 intercept, decks that rely on 2nd Tradition, etc.)
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Giving all your allies minions +1 intercept is simply too widespread. That should, at minimum sense, cost 2 pool. The "no replace" directive for the card is a sick joke.
If unmasking had a 3 pool cost, and a never replace directive, even so everyone who use allies would still use it without thinking. And it would be very effective.
So we know its overpowered.
I am death.
Paul Kersey, Death Wish
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- Charles_Bronson
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Charles_Bronson wrote: Unmasking should not be cheap. For worse, its free.
Giving all your allies minions +1 intercept is simply too widespread. That should, at minimum sense, cost 2 pool. The "no replace" directive for the card is a sick joke.
If unmasking had a 3 pool cost, and a never replace directive, even so everyone who use allies would still use it without thinking. And it would be very effective.
So we know its overpowered.
Seriously, what are these broken ally decks? Even more importantly, what are these decks that automatically lose to allies?
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