Nerf on Imbued Powers
Does this reasoning also apply to less than frequently played clans?Timo wrote: 2 things :
Why doing a lot of development for a game mechanic most people do't want to play anyway?
Anyone can devote their time as they see fit.
Witness1 obviously seems to get his kicks from Imbued.
Why not?Timo wrote: Why having imbued if you want them to be like vampire?
Their core set is already there but as it is so very small I certainly think that they, and the game, would benefit from one or two card in every upcoming set.
NC, Finland
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Charles_Bronson wrote: All the complaints against the imbued include the "I dont feel they pertain to this game".
Making the card flow similar to the vampires dont change the convictions and powers rules, neither the fact they are allies.
But the more they are like vampire, the more difficult it would be to give them a distinctive feel. There is already 13 great clan, an hefty amount of bloodline, and 3 greats sect, and they already have trouble feeling unique. Making Imbued more like vampire mean making the task of differenciating everything even more difficult.
I still think that if people feel they don't belong, they should be banned, not changed. Not that banning them is something I look forward to.
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Ohlmann wrote:
Charles_Bronson wrote: All the complaints against the imbued include the "I dont feel they pertain to this game".
Making the card flow similar to the vampires dont change the convictions and powers rules, neither the fact they are allies.
But the more they are like vampire, the more difficult it would be to give them a distinctive feel. There is already 13 great clan, an hefty amount of bloodline, and 3 greats sect, and they already have trouble feeling unique. Making Imbued more like vampire mean making the task of differenciating everything even more difficult.
I still think that if people feel they don't belong, they should be banned, not changed. Not that banning them is something I look forward to.
Ban should be always the last and regretful option. Not the first.
I am death.
Paul Kersey, Death Wish
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- Charles_Bronson
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But they are whatever now. If we dont make more cards for them, they should be ok.
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Huh!?ReverendRevolver wrote: But they are whatever now. If we dont make more cards for them, they should be ok.
So some vocal part of players REALLY hate them, therefore the basic concept shouldn't try to be improved on?
Anarchs mechanism wasn't that interesting with the first release, but with the additional sets it sure got wayyy better... Dig?
NC, Finland
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Lönkka wrote: Anarchs mechanism wasn't that interesting with the first release, but with the additional sets it sure got wayyy better... Dig?
Then again, not everything can be fixed at once. And there is a LOT of mechanism to improve on : anarch are still unthematic and not very useful, some sabbat antitribu have nothing good to play with, some bloodline (think Samedi) are pretty lacking, a lot of themes beg to be expanded and/or fixed like Red List, Corruption counter (especially the daimonion card !), Research and development, indep' gargoyles, Striga and Maleficia ...
In contrast, Imbued work. They are hated on because they are different and a bit of a chore to play against, but they are unique and, while weak, can win tournament.
So, suggesting to left them alone for an undefinite amount of time appear reasonable.
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