Gangrel trouble
It is Group 1/2 featuring Badger and Zach North's
Crypt
Badger x4
Zack North x2
Camille Devereux, the Raven x1
Ramona, Adv. x2
Roman Alexander x1
Ricki Van Demsi x1
Giuliano Vincenzi x1
Masters
Archon Investigation x2
Ecoterrorists x2
Fame x1
Fortitude x2
Gangrel Revel x2
Haven Uncovered x1
Life in the City x5
Tension in the Ranks x1
Zoo Hunting Ground x1
Actions
Ambush x1
Bum's Rush x2
Harass x4
Ritual Challenge x1
Shadow of the Beast x1
Combat
Amaranth x1
Bone Spur x1
Claws of the Dead x6
Drawing out the Beast x4
Form of the Ghost x2
Hidden Strength x3
Immortal Grapple x5
Indomitability x4
Resilience x2
Rolling with the Punches x3
Shattering Blow x1
Skin of Rock x3
Unflinching Persistence x1
Wolf Claws x6
Equipment
Ivory Bow x1
Reaction
Delaying Tactics x1
Falcon's Eye x2
Rat's Warning x1
Speak with Spirits x2
Wake with Evening's Freshness x8
Retainers
Raven Spy x5
Mr. Winthrop x1
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Slightly out of topic, but I found these guys when looking for friends for Nu, the Pillar. They share loads of his disciplines.DeathInABottle wrote:
I've had a lot of luck playing Mind of the Wilds in the past. Great card. Anyway, curious about crypt possibilities, I just went and looked for vampires with ani/aus/pro, and noticed this:Reyda wrote: if you are willing to use the inferior auspex found on a lot of good !/gangrel, you can try Mind of the Wilds
Name: Monique
Clan: Gangrel antitribu
Group: 2
Capacity: 5
Discipline: ani aus for pro
Sabbat.
Name: Caitlin
Clan: Gangrel antitribu
Group: 2
Capacity: 6
Discipline: aus dom ANI PRO
Sabbat bishop.
Quite a difference a generation makes.
I used to play G4 !Gangrel with Luke Fellows and stuff, and it did okayish from time to time. The next time I'll build something around those peeps it'll be pretty straight forward celerity plus protean, with a combat package of gadzillion Psyche!s, enough Flesh of Marbles to last a day in our (lately) combatish environment and aggropoke to deal with the opponents. Ousting by fame, tension and laptop computer bleeds, probably with Flurry of Actions. Fortitude is a bitch to beat, but what can you do. Survivability should be doable with protean intercept and abbots.
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But of course Gangrel have problems with "throughput".
"My strategy? Luck is my strategy, of course."
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yesferatu wrote: Thanks for the link, Squidalot but it looks like the majority of the combat is 13 Earth Melds.
I see lots of intercept and untap, but when you get into combat...it's just untap wall. I'm sure it works, it's just not what I had in mind.
it's more based around Janey so opportunistic but yes - that decks contains a range of the cards so you prod and choose as needed to get the proportions right
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A Gangrel themed set to make them into a proper independent clan might be a good idea for the future.
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- Boris The Blade
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!Ventrue and Toreador strike the perfect balance for me : a defense discipline, a throutghput discipline, a combat discipline.
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