Timeouts are boring
Did you notice wall decks being more aggressive in backousting? I would do it if there was no risk of losing a timeout to my grand-predator.
I did not see anyone doing that, you still have to get 2 v.p. Going up stream is harder for me than you, apparently.
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A wall deck only needs 1 VP to have multiple paths to winning. In a typical finals scenario, a wall deck has to be careful to stay alive, but it must prop up its predator until it gets a VP or it could lose when time is called (1.5 to 0.5). That's not a risk under your rules because the game is guaranteed to finish with last man standing - which, in the wall player's view, will be the wall deck.Wedge wrote:
Did you notice wall decks being more aggressive in backousting? I would do it if there was no risk of losing a timeout to my grand-predator.
I did not see anyone doing that, you still have to get 2 v.p. Going up stream is harder for me than you, apparently.
I don't think that's necessarily a bad thing, but it's a consequence of the rule. On the other hand, more finals should time out in my favor with Fred Scott 5 seconds away from winning.
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Wedge wrote: While I like the idea of last man standing, a game can end with 2/2 split and not have one. i.e. votes or fame/tension
There could be no last man standing at the end of a game. If this is the case, then I do suppose this would be a time that an out of game consideration (i.e. preliminary standings) should be factored into the results.
dorrinal wrote: A wall deck only needs 1 VP to have multiple paths to winning. In a typical finals scenario, a wall deck has to be careful to stay alive, but it must prop up its predator until it gets a VP or it could lose when time is called (1.5 to 0.5). That's not a risk under your rules because the game is guaranteed to finish with last man standing - which, in the wall player's view, will be the wall deck.
While wall decks do have ultimate survivability in mind, also consider that the game can conclude with a victor without a last man standing. But, it just means that you *must* have 2 VPs and more than anyone else to win. I suspect a 2.5 / 0.5 / 0.5 / 0.5 result would become the normal timeout result. I have no problem with this. If the wall deck isn't fast enough, that's their own fault.
When you are anvil, be patient; when a hammer, strike.
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I don't understand you logic. Unless the wall deck is the first seed, why is it worse to lose 1.5 to 0.5 than to lose with 0.5 to everyone? If anything, the table is less likely to time out with one less player.Dorrinal wrote: A wall deck only needs 1 VP to have multiple paths to winning. In a typical finals scenario, a wall deck has to be careful to stay alive, but it must prop up its predator until it gets a VP or it could lose when time is called (1.5 to 0.5).
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