Submission: Bike Chain
Kraus wrote: I see what you're getting at. I have no solutions though, assuming this is something that needs solving eventually.
What's wrong with "Put this card on a vampire or mortal ally..."? Leaves out War Ghoul, leaves out Shamblers, leaves out Garou...
Kraus wrote: Quick reminder though: First Strike doesn't go before Carrion Crows, does it? Carrion Crows still do damage in the 'initial strike resolution', which would be the First Strike window. Did I miss something?
Strikes resolves in the following order:
[0) Technically Dodge does not resolve, it just protects you from the "offensive" aspects of any strikes against you - including any "offensive" effects that go along with S:CE strikes. Note that this include's inferior Meld with the Land's untap of he opposing minion.]
1) S:CE
2) First strike
3) Normal strike, and anything else that goes off in strike resolution (Carrion Crows, Wolf Companion etc.)
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- jamesatzephyr
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It's so arbitrary. It leaves out humanoid ghouls and ghouled mortals (via Ghouled). There are plenty. Basically War Ghoul is the only problem both in theme (I mean... it's a pile of flesh, is all) and power level.What's wrong with "Put this card on a vampire or mortal ally..."? Leaves out War Ghoul, leaves out Shamblers, leaves out Garou...
Also, Garou isn't a problem. It's not 4+1 First Strike, it's only 2+1 if First Strike would have any effect anyways.
Anyways, the idea isn't to dodge environmental damage. It defeats the point, intent and purpose of it and makes it too strong.
It could have a damage limit. I'd need to think it that makes sense though. I want to think about the potence synergies.
I do love myself some improvised tools for violence though. Let's see if I'll come up with something else.
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- LivesByProxy
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- Methuselah
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Super clunky and wordy. Plus, not my intention with it at all.LivesByProxy wrote: @Kraus: Maybe get around the First Strike canceling environ damage with: "The strike from this weapon cannot be made aggravated or otherwise send vampires to torpor." Clumsy, maybe, but it will let you empty an opposing vampire without the aforementioned trump environ damage. ?
If it doesn't work, it doesn't work.
I'm still thinking if restricting max damage dealt to 3 is a good idea, or if it would be just extra clunk on a card that was supposed to be clean and simple. If it gets too complex, it's existence probably isn't warranted.
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Kraus wrote: Compelling game need: Giving options for WWS, and boosting some 'flaming melee' strategies.
My personal opinion, I would really not likely to see another discipline-less combat card that outshines existing combat cards that require a discipline. This is how we get things like Undead Strength being a wallpaper card.
Personal bias: I would rather not have another first strike card ever added to the game until it is fixed. It is a non-intuitive mechanic.
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