[Submission] Celerity fixes
jblacey wrote: 1) Combat is one of the least efficient paths to victory, as a result cards that enable combat decks are less common in twda.
Because combat is not a path to victory. It is merely a way to ENABLE your path to victory.
Also cards that people often associate with combat decks (tension, dragonbound) are REALLY underwhelming and will often be a win condition for your opponents instead of you, when they work at all. We should consider functional reprints to these cards that would make them not work against the person playing them as much. Have the words "each opponent" instead of "each methuselah".
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- Bloodartist
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Bloodartist wrote:
jblacey wrote: 1) Combat is one of the least efficient paths to victory, as a result cards that enable combat decks are less common in twda.
Because combat is not a path to victory. It is merely a way to ENABLE your path to victory.
Also cards that people often associate with combat decks (tension, dragonbound) are REALLY underwhelming and will often be a win condition for your opponents instead of you, when they work at all. We should consider functional reprints to these cards that would make them not work against the person playing them as much. Have the words "each opponent" instead of "each methuselah".
I dunno. I feel the rightful place for combat is as an inefficient delivery system and not really a win condition, for a few reasons. One is that by enabling combat to become a better win condition or even more card efficient, people will play more combat, more minions will be in torpor, and more people will not be able to play the game. Another reason is that, with combat being so difficult to win with, this provides a needed challenge for veteran players, adding to the replayablility of VTES. It's one thing to win with a bleed or vote deck, but it's quite another to win with a combat deck. This is why combat is so popular. Yet another reason is that the way combat works in VTES is a distinguishing characteristic of the game. New players learn very quickly that combat in VTES doesn't win games, and that it's pool damage, no minion damage, that's the real win condition. I fondly remember learning this years ago when first learning the game, and, for me, it's a characteristic that makes VTES a great game. Changes to Dragonbound and Tension are not needed for these reasons.
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- TwoRazorReign
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This is a vast frontier of design space largely untouched, but that's a very broad topic. In my mind, when bruise and bleed variants are as reliable as other bleeding variants or solid vote decks, enough vanilla combat oust support will have been added, but not before then.
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- ReverendRevolver
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When it comes to celerity, it need something to help it in combat mostly. Maybe something along.
Precise Reaction
Attach Put this card on this minion/vampire, if (1) a vampire can have only one of those. Nice new keyword.
This card is definitely very powerful, perhaps too powerful.
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
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Lech wrote:
Attach (1). This vampire with capacity above 6 may remove this from the game to play
card from your ash heap as from hand.
This is the same as "Play a
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On the other hand, you won't play it in cel weenies, and cel mid and high cap need some boost.
Giovanni get a card, play any combat card from your ash heap, yet i don't see the whine about it.
Of course, this card is not only flexible, but also allow you to play non-combat cards like forced march, quicken sight and others. It's not only gain 1 hand size, for this vampire only, but also make playing fringe cards doable as you can get any card back at any moment. Downside is that only celerity cards and only 6+ vampires.
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
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