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[Fairyworld] Examining combat cards and strategies and how they should work
"In combat, if opponent plays a card that uses "Strike:Combat Ends", the other minion can shuffle any cards used in that round of combat prior to S:CE, into their library.
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JohnP wrote: Perhaps instead of "seeing" majesty coming, a simple rule addition.
"In combat, if opponent plays a card that uses "Strike:Combat Ends", the other minion can shuffle any cards used in that round of combat prior to S:CE, into their library.
I don't think that's a simple rule. That's an oddly specific rule, the kind the game doesn't need more of, IMO.
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S:ce is like giving a
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
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Lech wrote: Yep, and the rule that show that s:ce isn't well integrated into ruleset.
More like Combat is not well integrated into the Ruleset.
It is too far away from the win condition.
Long discussion, I know.
I would over simplify combat and make it actually matter.
Until then, Banishment continues to be the best combat card in the game.
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Brum wrote:
Lech wrote: Yep, and the rule that show that s:ce isn't well integrated into ruleset.
More like Combat is not well integrated into the Ruleset.
It is too far away from the win condition.
Long discussion, I know.
I would over simplify combat and make it actually matter.
Until then, Banishment continues to be the best combat card in the game.
I would argue that the popularity of Pentex Subversion and Banishment shows that combat is not really 'too far away from the win condition' but rather that it is not as efficient as those more popular cards.
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skimflux wrote: I would argue that the popularity of Pentex Subversion and Banishment shows that combat is not really 'too far away from the win condition' but rather that it is not as efficient as those more popular cards.
Saying combat is not really "too far away from the win condition" is like saying stealth is not too far from a win condition in a stealth+bleed deck. Combat, Pentex, and Banishment are really delivery systems for the ousting mechanism, not ousting mechanisms in themselves. The difference between combat/Pentex/Banishment and a delivery system like stealth is that the former have an inherent "make other players lose" condition: removing an opposing player's minions is more likely to make that opposing player lose than ensure yourself a win.
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