| 183 The Morg's unpreparedness and drunken state makes it no match for your swordsmanship. After blocking its first blow with the side of your blade you quickly dispatch it with a single stroke of your sword. Quickly moving to the open door you peer around the threshold into the long hall beyond. It is well lit and is adorned with a range of intricate carvings. Most of these carvings depict the making of weapons and the histories of great battles. From its setup you think it was most probably once an Armoury. Now however, it is stripped bare. Covered in a thin layer of dust the room is empty except for a large heavy bookcase against the western wall. Opening the door fully you move slowly into the Armoury, your bloodied sword ready for any further surprises. Looking more carefully you see that the room is no longer in use as anything other than a thoroughfare. The walls are all well lit with torches, but any furniture that would have filled such a room has been destroyed, only wood splinters and some scattered sawdust betray its emptiness. The bookcase is the only identifiable piece of furniture left in the room. You wonder for a moment why it should remain but then start towards the only way out, a door in the northern wall. As you move towards the centre of the room you notice you have the dead Morg's pewter mug in your hand. It still has some of the foul liquid in it and grimacing you throw it to the floor.
| How lucky are you? Throw a dice. If you throw a 1,2 or 3 turn to section 105. If you throw a 4,5 or 6 turn to section 11.
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