| 176 The bodies of the Reavers lay like dark mounds in the centre of the hall. From somewhere in the distance you can hear the clamour of another approaching patrol. It is time to get out of this place. In the dim light of your torch you again see the slight, billowing motion of the tapestry. It is the same movement you noticed just prior to your combat with the Reavers. Intrigued by what might be causing it you decide to quickly investigate the other side of the hanging. There is a slight chance that the rotting cloth may conceal a hidden exit from the hall. Getting behind the tapestry proves to be difficult, the edges of the hanging are fixed and weighed down to keep it straight, but once you are behind it proves to be an effective hiding place. The patrol bursts into the hall just as you disappear behind the heavy cloth. Standing silently in the darkness you can hear the patrol pass quickly into the hall and examine the lifeless forms of the Reavers. As you wait you hear a number of shouted commands and someone testing the large double doors in the east wall. After some more activity the hall eventually falls silent. When you are sure it is safe to move, you edge along the backside of the tapestry until you stumble across a small alcove inset into the stonework of the wall. It looks like the entrance to an old disused tunnel which the hanging of the tapestry has hidden, possibly for centuries. Taking a torch from your pack you light it and illuminate the tunnel ahead. The first thing you notice is a stick, about an arms length long, protruding from the centre of the floor some 5 metres ahead.
| Turn to section 141.
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