| 150 Not wishing to make too much noise in the cold still air of the Great Hall, you place your back against the door and push with all your remaining strength. The door does not move. It seems to be locked solidly from the other side and jammed in such a way that using it to exit the Great Hall appears impossible. Taking your axe from your belt you next try to lever the door open, but it is immovable and you risk snapping the haft. With no lock to pick and no observable way to open the door it seems that you will have to approach getting it open from a different angle. Stepping back from the door for a moment you consider your problem. There is no obvious way to open the door but somebody must use it. There are fresh scrape marks on the floor where many heavily-shod boots have rubbed against the stonework. Taking a hunch you feel around the stone bordering the door and find what you are looking for near the floor. A light touch upon a hinged piece of stone causes a number of bars and latches within the wall to slide away and the door disappears up into the rock above. Quickly stepping over the threshold you walk into the passageway beyond. The passage is dark but you can see that it runs some way ahead to the north. Taking one of the torches, you light it and in the feeble illumination it provides move northwards up the passage.
| Record the use of this torch on your character sheet and then turn to section 210.
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