| 179 After only a few minutes of lethal combat the Morg Warrior and the Jotun lay motionless on the cold stone. You have suffered a number of minor injuries and will need to rest before you can continue. After checking that the door is locked, you settle down against the northern wall and consider your situation. You have no doubt that enough noise has been made to alert any nearby Hordim to the battle, and possibly your presence. The rock is thick however, and there may be a chance the combat went unnoticed. Placing your ear against the wood of the door you can hear nothing outside but this is not surprising, the door must be at least 10 centimetres thick. After the battle you have just fought you decide to take the opportunity to rest for a while. The room is dimly lit but you can see it has been roughly cut from the rock and appears to be a recent addition to the fortress. There is no furniture here save for the upturned crate which supports the dead creatures' lamp. A quick search of the bodies of the Morg and Jotun Troll provide only a few useful articles. From the clothing of the Jotun you find 12 silver coins and what looks like a small digging implement similar to a spade. The Morg has a variety of weapons, all of which are useless to you, and a suit of leather armour that is too small. In the armour however, you find 6 gold pieces. If you wish to take any of these items record them on your status sheet. After eating a light meal and resting for a short time you feel some strength return. (If needed add 6 endurance points to your endurance level before you continue). Feeling better able to go on, you rise to your feet, place your supplies into your backpack and quietly open the door. The Hall appears deserted.
| If you haven't already done so will you; Try the first door in the western wall? If so turn to section 173. Try the second door in the western wall? If so turn to section 77. Try the small open room at the end of the Kings Hall? If so turn to section 199.
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