| 312 The old ruins are interesting but an exploration of their secrets will have to wait. There are more pressing objectives to be met, their urgency underlined by the thick metal collar at your neck. With a pull on Pallenten's reins you turn her to the west and leave the old stone toll bridge behind. Before you parts of the cobbled road remain, not yet consumed by the grasslands, that form a pathway westwards. There is no other trail, and for the want of another path to follow, you use the patchwork of grass and solid roadway to your advantage, setting a quick pace as you ride on towards the Devkraager Tor. As you ride you can see that the remains of the road are quite wide at some points, in its heyday it must have been a very important highway indeed, probably a main trade link between the Stone Kingdoms and the Kalborean Union. Those days are gone however, lost when the Dwarvendim were subjugated by the Kalboreans and forced into exile on the edges of the Sanhar Wastes. Now it is disappearing slowly under the plain as the verdant grasses cover, and then lay its stones beneath a thick overgrowth of root and stem. After a short time you come to a cross-roads of sorts. To the west the road continues on for a short distance before it vanishes beneath the plains. From the north another road emerges and intersects at the point where you now stand. At the junction of these two roads stands an old signpost, weather-beaten and faded. Indeed the signpost is so old that its writing has been reduced to illegibility, it is difficult to tell what it says. You can only be sure that it indicates a town is situated just a short distance to the north. With one eye on the storm you consider whether it might not be a good idea to make for the town. It should be easy to find shelter there until the storm passes.
| If you believe it will be worth a slight diversion to find decent shelter, turn to section 276. If you would much rather continue on to west turn to section 308.
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