| 7 Stepping carefully around the debris that covers the floor of the King's Hall you progress steadily northwards. As you move forward it becomes apparent that a number of doors and passageways run from the hall; these can be seen far ahead at the edge of the reach of your dim lantern. Abruptly however, your progress stops at the base of an enormous pile of old tapestries, and by the unexpected sounds of snoring emanating from them. Edging closer to the sound you see a small Morg fast asleep on the rotting cloth. He is deep in slumber but is cradling a wicked looking shortsword. You decide it best to try and quietly get past him and continue on.
| What is your current luck value? If it is 9 or greater turn to section 121. If it is 8 or less turn to section 139.
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